{"id":200,"date":"2016-04-12T14:58:39","date_gmt":"2016-04-12T14:58:39","guid":{"rendered":"http:\/\/credmo.updatedtuesdays.com\/tier1\/?page_id=200"},"modified":"2023-05-25T07:35:09","modified_gmt":"2023-05-25T07:35:09","slug":"mp5-smg-pack","status":"publish","type":"page","link":"http:\/\/credmo.updatedtuesdays.com\/tier1\/products\/legacy-products\/mp5-smg-pack\/","title":{"rendered":"MP5 SMG Pack"},"content":{"rendered":"<h1>Details<\/h1>\n<h2>Arma3<\/h2>\n<p>When it comes to the 9mm Parabellum round, theres really only one weapon family that makes it work for it&#8217;s keep- the MP5.<br \/>\nPistol-round SMG variant of the venerable G3 rifle- an SMG so good that it&#8217;s been in the arms of police and SF unit for half a century now. Everything that the MP5 is can be attributed to it&#8217;s parented design, but it&#8217;s long standing can only be attributed to just how much performance it squeezes out of a pistol round. The M4 may be the new contender for the position of door-banger&#8217;s choice for it&#8217;s ability to engage at ranges longer than 150m, but the MP5 more than holds it&#8217;s own right up to the VERY margin of that line and slightly beyond with it&#8217;s free-float barrel (only held back by the sheer limitations of the round).<br \/>\nIn short, the MP5 eats what you feed it, shoots where you point it, runs how you need it to and breaks down how you&#8217;d like it to.<\/p>\n<p>In this pack you get 10 variations of the venerable SMG, from it&#8217;s most basic as the MP5a2 to the most extravagant as the\u00a0 MP5\/10 and everything in between. Additionally three suppressors are provided. No two of these weapons are identical in performance, weight, or inertia. Very similar, but not the same.<\/p>\n<hr \/>\n<h3>Pack Contents<\/h3>\n<ul>\n<li>10 MP5 variants in 2 calibers<\/li>\n<li>MP5K variant in pistol slot<\/li>\n<li>Both SEF and Modern Pictogram triggerpacks<\/li>\n<li>Both Collapsible and solid stocks<\/li>\n<\/ul>\n<blockquote class=\"imgur-embed-pub\" lang=\"en\" data-id=\"a\/c16Xb\" data-context=\"false\"><p><a href=\"\/\/imgur.com\/a\/c16Xb\">MP5 Release<\/a><\/p><\/blockquote>\n<p><script src=\"\/\/s.imgur.com\/min\/embed.js\" async=\"\" charset=\"utf-8\"><\/script><\/p>\n<h1>Related Info<\/h1>\n<hr \/>\n<h1><\/h1>\n<h3>Prerequisites<\/h3>\n<p><a href=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/niarms-core-arma-3\/\" target=\"_blank\" rel=\"noopener noreferrer\">NIArms- Core<\/a><\/p>\n<p><a href=\"http:\/\/www.armaholic.com\/page.php?id=18767\" target=\"_blank\" rel=\"noopener noreferrer\">Community Base Addons for Arma 3<\/a><\/p>\n<h3>Changelog<\/h3>\n<h4>V1.9<\/h4>\n<ul>\n<li>Re-integrated closure noises to gunshots<\/li>\n<\/ul>\n<h4>V1.8<\/h4>\n<ul>\n<li>Implemented GripsSwitch functionality &#8211; All correct weapons accept and function with respective Gripswitch Functionality<\/li>\n<li>Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons<\/li>\n<li>Added Rail Covers<\/li>\n<li>Implemented New Gunshot soundshaders (Credit:LordJarhead)<\/li>\n<li>all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)<\/li>\n<li>Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)<\/li>\n<li>IconOverlays in the Gear menu Disabled on all weapons.<\/li>\n<li>Changed the Supply Crate to a labelled NIArms Branded Variant<\/li>\n<li>RVMAT Reflectivity method improved &#8211; now uses map-defined EnvMap.<\/li>\n<\/ul>\n<h4>V1.75<\/h4>\n<ul>\n<li>Implemented XML Stringtables<\/li>\n<li>Japanese Language String Translation (Credit: ClassicArma)<\/li>\n<li>French Language String Translation (Credit: StalkerSoC)<\/li>\n<li>Implemented MagzineWells, Compatible with JAM<\/li>\n<li>Implemented Magazine Proxies<\/li>\n<li>Replaced M203 and Quadrant sight on GL Variant with M203-2003 and NICO ladder sight.<\/li>\n<li>All full-size MP5s are Split into Tactical and Standard Variants<\/li>\n<li>Added Slim-Line Foregrip as attachment<\/li>\n<li>New animations<\/li>\n<li>MP5\/10 Sights corected<\/li>\n<li>MP5K-PDW Reverted to standard sights.<\/li>\n<li>MP5K Reverted to standard model (KA1 will make a return in a later version)<\/li>\n<\/ul>\n<h4>V1.7<\/h4>\n<ul>\n<li>Soundshader Volume Relevelling<\/li>\n<li>Weapons use new Muzzleflashes.<\/li>\n<li>Weapon inventory icons now use New system<\/li>\n<li>all mass values recalculated to unified standard.<\/li>\n<li>New Meshes,Textures provided by Krycek<\/li>\n<li>MP5K-PDW now has one Zero setting &#8211; 100m<\/li>\n<li>MP5K made A1 Variant<\/li>\n<li>All MP5s, except MP5\/10 now are zeroed correctly.<\/li>\n<\/ul>\n<h4>V1.65<\/h4>\n<ul>\n<li>Soundshader\/Soundset changes:\n<ul>\n<li>Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)<\/li>\n<li>Midrange Gunshots tweaked<\/li>\n<li>Tail volumes improved<\/li>\n<li>Minor sound volume tweaks across the board<\/li>\n<\/ul>\n<\/li>\n<li>General AI Behaviour improvements.<\/li>\n<\/ul>\n<h4>V1.6<\/h4>\n<ul>\n<li>Removed hlc_muzzle_Tundra<\/li>\n<li>Added hidden selections (See classes for details)<\/li>\n<li>Allow packing MP5 to vest (Credit: Robalo)<\/li>\n<li>Overhaul MP5 pack config (Credit: Robalo)<\/li>\n<li>Clean up outdated recoil params (Credit: Robalo)<\/li>\n<li>Added New soundshader samples by Navaro, Configs adjusted.<\/li>\n<li>Apply weight based config tweaks for MP5<\/li>\n<\/ul>\n<h4>V1.5<\/h4>\n<ul>\n<li>Conformed mod icons,mod.cpp to rebranding<\/li>\n<li>Soundshaders implemented, minor discretionary sound tweaks<\/li>\n<li>Arsenal Icons implemented<\/li>\n<li>Removed duplicate inventory slots. Adheres the CBA\/ASDG standard almost entirely.<\/li>\n<li>Optional RHS and CUP compatibility patches updated to reflect most current versions respectively<\/li>\n<li>General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.<\/li>\n<li>Leupold Mk.4 LR\/T and Redfield AR-TEL now use correct zoom levels (4-10x and 3-9x respectively)<\/li>\n<li>Added\n<ul>\n<li>hlc_acc_Surefiregrip<\/li>\n<\/ul>\n<\/li>\n<li>Adjustments to Ironsights- diopter axises recentered, animated ironsights.<\/li>\n<li><span style=\"text-decoration: underline;\">*IMPORTANT*<\/span><br \/>\n<span style=\"text-decoration: underline;\">SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS<\/span><\/li>\n<\/ul>\n<h4>V1.4<\/h4>\n<ul>\n<li>magazineReloadSwitchPhase added to AWM base class<\/li>\n<li>made Supplybox &#8220;Zeus Discoverable&#8221;<\/li>\n<li>Added Zeus spawnable individual weapons.<\/li>\n<li>adjustment to the gunshot tails volume, should be less overt.<\/li>\n<li>OPTIONAL CONTENT NOW INCLUDED-\n<ul>\n<li>RHS Compatibility<\/li>\n<li>CUP Compatibility<\/li>\n<li><em>(RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>V1.3<\/h4>\n<ul>\n<li>All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new &#8220;tails&#8221; sound system where possible)<\/li>\n<li>Reduced audible range on MP5SD5 and 6<\/li>\n<\/ul>\n<h4>V1.25<\/h4>\n<ul>\n<li>Added Tritium insert to MP5N Front Post<\/li>\n<li>MP5SD5 and SD6 now both fire at the correct subsonic speed regardless of ammo.<\/li>\n<\/ul>\n<h4>V1.2<\/h4>\n<ul>\n<li>Corrected typo in suppressor inheritance<\/li>\n<\/ul>\n<h4>V1.1<\/h4>\n<ul>\n<li>Added support to Advanced Ballistics mod<\/li>\n<li>Altered Inheritance of suppressors.<\/li>\n<\/ul>\n<h3>Download as Mod &#8211; Arma 3<\/h3>\n<h4><a href=\"http:\/\/toadie.updatedtuesdays.com\/PubSharbse\/Mods\/NIArms_MP5_V1.9.7z\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-67 size-medium\" src=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/DL_Standard-2-300x94.png\" alt=\"\" width=\"300\" height=\"94\" srcset=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/DL_Standard-2-300x94.png 300w, http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/DL_Standard-2.png 512w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/h4>\n<p><a href=\"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=330924923\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-144 size-medium\" src=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/SW_Download-300x94.png\" alt=\"SW_Download\" width=\"300\" height=\"94\" srcset=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/SW_Download-300x94.png 300w, http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/SW_Download.png 512w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<hr \/>\n<h3>Contributing Authors<\/h3>\n<p><strong> Spartan0536<\/strong> &#8211; 9x19mm Ballistics<br \/>\n<strong>Twinke-masta (Johan Santana)<\/strong>\u00a0 &#8211; MP5 Base Mesh\/UV<br \/>\n<strong>Geno<\/strong> &#8211; Mp5 Textures<br \/>\n<strong>Christian Oelund<\/strong> &#8211; MP5K-PDW Stock, Rear rotary drum &#8211; FireArms Source (http:\/\/http:\/\/www.firearms-source.com\/)<br \/>\n<strong>Toadie<\/strong> &#8211; Animation,sound mixing,\u00a0 MP5\/10 Reciever Texture, MP5\/10 Magazine texture, Agenda Six Suppressor<br \/>\n<strong>r_populik<\/strong> &#8211; Gemtech Tundra mesh\/textures<br \/>\n<strong>Milo<\/strong> &#8211; MP5SD Suppressor Mesh<br \/>\n<strong>El Maestro Del Graffiti<\/strong> &#8211; Mp5SD Suppressor texture<br \/>\n<strong>zulmargera87<\/strong>&#8211; Mp5 low-profile clawmount mesh\/textures<br \/>\n<strong>Thanez<\/strong>&#8211; KAC MP5 Rail mount mesh\/textures, MP5k Foregrip, reciever, endcap textures<br \/>\n<strong>Tigg<\/strong>&#8211; M203 mesh\/textures, Rail covers<br \/>\n<strong>Arby26<\/strong>&#8211; Surefire WML Foregrip mesh, textures.<\/p>\n<p>Sound samples from &#8211;<br \/>\n<strong>Navaro<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Details Arma3 When it comes to the 9mm Parabellum round, theres really only one weapon family that makes it work for it&#8217;s keep- the MP5. Pistol-round SMG variant of the venerable G3 rifle- an SMG so good that it&#8217;s been&hellip; <a href=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/products\/legacy-products\/mp5-smg-pack\/\" class=\"more-link\">Continue Reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":201,"parent":23,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-template-full.php","meta":{"footnotes":""},"class_list":["post-200","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages\/200","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/comments?post=200"}],"version-history":[{"count":10,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages\/200\/revisions"}],"predecessor-version":[{"id":661,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages\/200\/revisions\/661"}],"up":[{"embeddable":true,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages\/23"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/media\/201"}],"wp:attachment":[{"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/media?parent=200"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}