{"id":189,"date":"2016-04-12T13:48:11","date_gmt":"2016-04-12T13:48:11","guid":{"rendered":"http:\/\/credmo.updatedtuesdays.com\/tier1\/?page_id=189"},"modified":"2023-05-25T07:25:00","modified_gmt":"2023-05-25T07:25:00","slug":"m14-rifles","status":"publish","type":"page","link":"http:\/\/credmo.updatedtuesdays.com\/tier1\/products\/legacy-products\/m14-rifles\/","title":{"rendered":"M14 Rifles"},"content":{"rendered":"<h1>Details<\/h1>\n<h2>Arma3<\/h2>\n<p>The M14 is the big F-You to FN Herstal and the FAL. At it&#8217;s core, it&#8217;s more or less just an Auto-fire capable M1 Garand that feeds from external mags instead of en-block clips, for better or worse. Of the &#8220;Big 3&#8221; .308 battle rifles of the era, the M14 is the most cumbersome, but like it&#8217;s parent design, is a nail-driver. It was so good at it that it well outlived it&#8217;s immediate successor (the original M16) in US Armed force usage. The latest iteration, the Mk14 EBR\/M39 EMR platforms though, likely signal the end of it&#8217;s life, as the adoption of those was primarily decided due to an abundance of mothballed M14s and a distinct lack of 7.62 NATO effectiveness in the current arid conflicts, and M110s and Mk11s were in short supply.<\/p>\n<hr \/>\n<h3>Pack Contents<\/h3>\n<ul>\n<li>6 M14 rifles<\/li>\n<li>Period-accurate optics<\/li>\n<\/ul>\n<h1>Related Info<\/h1>\n<hr \/>\n<h1><\/h1>\n<h3>Prerequisites<\/h3>\n<p><a href=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/niarms-core-arma-3\/\" target=\"_blank\" rel=\"noopener noreferrer\">NIArms- Core<\/a><\/p>\n<p><a href=\"http:\/\/www.armaholic.com\/page.php?id=18767\" target=\"_blank\" rel=\"noopener noreferrer\">Community Base Addons for Arma 3<\/a><\/p>\n<h3>Changelog<\/h3>\n<h4>V2.2<\/h4>\n<ul>\n<li>Re-integrated closure noises to gunshots<\/li>\n<li>Corrected MagSwitch defines in hlc_rifle_M14dmr_Rail<\/li>\n<\/ul>\n<h4>V2.1<\/h4>\n<ul>\n<li>Implemented GripsSwitch functionality &#8211; All correct weapons accept and function with respective Gripswitch Functionality<\/li>\n<li>Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons<\/li>\n<li>CBA Scripted Optics implemented on 2D Optic Attachments:\n<ul>\n<li>Leupold M3A(hlc_optic_LRT_m14)<\/li>\n<\/ul>\n<\/li>\n<li>Implemented ACE Advanced Ballistics HeightAboveRail values on all optics.<\/li>\n<li>Implemented New Gunshot soundshaders (Credit:LordJarhead)<\/li>\n<li>all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)<\/li>\n<li>Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)<\/li>\n<li>IconOverlays in the Gear menu Disabled on all weapons.<\/li>\n<li>Changed the Supply Crate to a labelled NIArms Branded Variant<\/li>\n<li>AI Firemodes cleaned up, more functional, less lines.<\/li>\n<\/ul>\n<h4>V2.0<\/h4>\n<ul>\n<li>Implemented XML Stringtables<\/li>\n<li>Japanese Language String Translation (Credit: ClassicArma)<\/li>\n<li>French Language String Translation (Credit: StalkerSoC)<\/li>\n<li>Implemented MagzineWells, Compatible with JAM<\/li>\n<li>Implemented RHS Grip support to Applicable weapons<\/li>\n<li>Implemented Magazine Proxies<\/li>\n<li>Implemented Charms<\/li>\n<li>Corrected minor sight alignment issue with M14s<\/li>\n<li>Added additional X14 magazines<\/li>\n<\/ul>\n<h4>V1.98<\/h4>\n<ul>\n<li>All instances of the Harris Bipods replaces with newer Assets<\/li>\n<li>LR\/T scope replaced with M3A.<\/li>\n<li>Where applicable replaced BIS default scope mount with Brookefield (mesh by pete, tex by Millennia &#8230; 10+years ago)<\/li>\n<li>AR-TEL scoep reticles refactored and are 100% accurate to real life scale and function (if you want the rangefinder deets, go google them)<\/li>\n<li>Soundshader Volume Relevelling<\/li>\n<li>Weapons use new Muzzleflashes.<\/li>\n<li>Weapon inventory icons now use New system<\/li>\n<li>all mass values recalculated to unified standard.<\/li>\n<li>added ZF95 and VOMZ dedicated M14 scopes<\/li>\n<\/ul>\n<h4>V1.95<\/h4>\n<ul>\n<li>Support to magswitch function on all Weapons<\/li>\n<li>Soundshader\/Soundset changes:\n<ul>\n<li>Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)<\/li>\n<li>Midrange Gunshots tweaked<\/li>\n<li>Tail volumes improved<\/li>\n<li>Minor sound volume tweaks across the board<\/li>\n<\/ul>\n<\/li>\n<li>General AI Behaviour improvements.<\/li>\n<\/ul>\n<h4>V1.9<\/h4>\n<ul>\n<li>JR tweaks &amp; cleanups for M14 pack (Credit: Robalo)<\/li>\n<li>Add opticType param to M14 optics (Credit: Robalo)<\/li>\n<li>Add M14 weaponholders(Credit: Robalo)<\/li>\n<li>Sound Volume tweaks on M14 soundshaders<\/li>\n<li>Material fresnel adjustments<\/li>\n<li>Added hidden selections to all models (see classes for more details)<\/li>\n<li>hlc_optic_LRT_m14 now defaults 500m zero (was 200)<\/li>\n<li>isplaynames truncated &#8211; now use generic adoption models instead of Manufacturers<\/li>\n<li>Inertia,dexterity and dispersion variances implemented<\/li>\n<li>Added:<br \/>\nhlc_rifle_M21_Rail (M21 with scope rail)<br \/>\nhlc_rifle_M14dmr_Rail (M14DMR with scope rail)<br \/>\nhlc_rifle_M14_Bipod_Rail (M14 with scope rail,bipod)<\/li>\n<li>Added Additional weaponholders<\/li>\n<li>Revamped Soundshader Samples (Credit: navaro)<br \/>\nM14-PVS4 config correction (#51) -M14 was referencing pvs4-daysight located in hlc_wp_g3 instead of mesh<br \/>\nlocated in hlc_wp_m14, creating uneccessary dependacy. (Credit: bryan.boru)<\/li>\n<\/ul>\n<h4>V1.8<\/h4>\n<ul>\n<li>Conformed mod icons,mod.cpp to rebranding<\/li>\n<li>Soundshaders implemented, minor discretionary sound tweaks<\/li>\n<li>Arsenal Icons implemented<\/li>\n<li>Removed duplicate inventory slots. Adheres the CBA\/ASDG standard almost entirely.<\/li>\n<li>Optional RHS and CUP compatibility patches updated to reflect most current versions respectively<\/li>\n<li>General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.<\/li>\n<li>Leupold Mk.4 LR\/T and Redfield AR-TEL now use correct zoom levels (4-10x and 3-9x respectively)<\/li>\n<li>Removed-\n<ul>\n<li>The U from Armoury.<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: underline;\">*IMPORTANT*<\/span><br \/>\n<span style=\"text-decoration: underline;\">SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS<\/span><\/li>\n<\/ul>\n<h4>V1.7<\/h4>\n<ul>\n<li>magazineReloadSwitchPhase added to AWM base class<\/li>\n<li>made Supplybox &#8220;Zeus Discoverable&#8221;<\/li>\n<li>Added Zeus spawnable individual weapons.<\/li>\n<li>adjustment to the gunshot tails volume, should be less overt.<\/li>\n<li>OPTIONAL CONTENT NOW INCLUDED-\n<ul>\n<li>RHS Compatibility<\/li>\n<li>CUP Compatibility<\/li>\n<li><em>(RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>V1.6<\/h4>\n<ul>\n<li>All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new &#8220;tails&#8221; sound system where possible)<\/li>\n<li>Bipod functionality enabled &#8211; M21,M14DMR<\/li>\n<li>Attachable bipod functionality added to &#8211; Troy M14 SOPMOD<\/li>\n<\/ul>\n<h4>V1.5<\/h4>\n<ul>\n<li>Bugfix: LR\/T Scope AOTT mode now actually aims over top<\/li>\n<li>Added : M1913 compatible M14<\/li>\n<\/ul>\n<h4>V1.4<\/h4>\n<ul>\n<li>Corrected typo in Suppressor inheritance<\/li>\n<li>Added Mk316 and Barrier ball magazines for M!4<\/li>\n<li>Altered Inheritance of suppressors.<\/li>\n<\/ul>\n<h4>V1.3<\/h4>\n<ul>\n<li>Added support to Bipod support for AGM<\/li>\n<li>Added Bipod Support for CSE<\/li>\n<li>Added support for Advanced Ballistics mod\u00a0 (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)<\/li>\n<li>Slight adjustments to overall AI accuracy (should no longer be able to use the M14\/M14 SOPMOD with pinpoint accuracy in full auto)<\/li>\n<li>Altered Inheritance of suppressors.<\/li>\n<li>Altered AR-TEL Function &#8211; To change zoom\/zero you now switch optic mode (default Keypad \/). This is in an effort to replicate the real-life function of the scope, where Zoom and Zero move in linked fashion, Vertical marks represent 30 inches at 300m, horizontal are 60.<\/li>\n<\/ul>\n<h4>V1.2<\/h4>\n<ul>\n<li>M14 Suppressor No longer dampens ballistics or damage<\/li>\n<li>Added: hlc_20Rnd_762x51_S_M14 Subsonic magazine<\/li>\n<li>Most RVMATs specular value decresed slightly<\/li>\n<li>Added New Icon for X-14 magazine<\/li>\n<li>Added: AN\/PVS4 4x Night Optic for M14s<\/li>\n<\/ul>\n<h4>V1.1<\/h4>\n<ul>\n<li>Made compatible with V1.24 Arma3 Update<\/li>\n<\/ul>\n<h3>Download as Mod &#8211; Arma 3<\/h3>\n<h4><a href=\"http:\/\/toadie.updatedtuesdays.com\/PubSharbse\/Mods\/NIArms_M14_V2.2.7z\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-67 size-medium\" src=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/DL_Standard-2-300x94.png\" alt=\"\" width=\"300\" height=\"94\" srcset=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/DL_Standard-2-300x94.png 300w, http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/DL_Standard-2.png 512w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/h4>\n<p><a href=\"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=667386534\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-144 size-medium\" src=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/SW_Download-300x94.png\" alt=\"SW_Download\" width=\"300\" height=\"94\" srcset=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/SW_Download-300x94.png 300w, http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/SW_Download.png 512w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<h4><\/h4>\n<hr \/>\n<h3>Contributing Authors<\/h3>\n<p><strong> Bohemia Interactive <\/strong>&#8211; Arma2 Sample resources(Meshes, Sounds, RVMATs, Textures), some script lines. (M14DMR,Bipod, LR\/T)<br \/>\n<strong>An_aggressive_napkin<\/strong> &#8211; M14 mesh<br \/>\n<strong>Millenia<\/strong> &#8211; M14 Textures<br \/>\n<strong>Millenia<\/strong> &#8211; AR-TEL Mesh and textures<br \/>\n<strong>General Tso,Twinke Masta Johan Santana, Jihad<\/strong> &#8211; M14SOPMOD Mesh<br \/>\n<strong>Twinke Masta Johan Santana,Pete, Thanez<\/strong> &#8211; M14SOPMOD textures, Suppressor Mesh<br \/>\n<strong>Toadie<\/strong> &#8211; Scripting, configs, all LODs bar primary MLODs, Sounds, Material Ports, Texture Edits<br \/>\n<strong>Navaro<\/strong>&#8211; Sounds<br \/>\n<strong>Clifton Vlodhammer<\/strong> &#8211; Animation<br \/>\n<strong>Spartan0536<\/strong> &#8211; Ballistics<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Details Arma3 The M14 is the big F-You to FN Herstal and the FAL. At it&#8217;s core, it&#8217;s more or less just an Auto-fire capable M1 Garand that feeds from external mags instead of en-block clips, for better or worse.&hellip; <a href=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/products\/legacy-products\/m14-rifles\/\" class=\"more-link\">Continue Reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":190,"parent":23,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-template-full.php","meta":{"footnotes":""},"class_list":["post-189","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages\/189","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/comments?post=189"}],"version-history":[{"count":10,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages\/189\/revisions"}],"predecessor-version":[{"id":651,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages\/189\/revisions\/651"}],"up":[{"embeddable":true,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages\/23"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/media\/190"}],"wp:attachment":[{"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/media?parent=189"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}