{"id":182,"date":"2016-04-12T13:24:54","date_gmt":"2016-04-12T13:24:54","guid":{"rendered":"http:\/\/credmo.updatedtuesdays.com\/tier1\/?page_id=182"},"modified":"2023-05-25T07:20:34","modified_gmt":"2023-05-25T07:20:34","slug":"g3-rifle-pack","status":"publish","type":"page","link":"http:\/\/credmo.updatedtuesdays.com\/tier1\/products\/legacy-products\/g3-rifle-pack\/","title":{"rendered":"G3 Rifle Pack"},"content":{"rendered":"<h1>Details<\/h1>\n<h2>Arma3<\/h2>\n<p>The G3&#8217;s got a long history, the original design concepts originating in the Mauser factories at the end of WW2. The designers moved to Spain to work on the design, ultimately producing the CETME Modelo 5, and ultimately moving back to work with H&amp;K once the bar on arms manufacturing in Gemany lifted.<\/p>\n<hr \/>\n<h3>Pack Contents<\/h3>\n<ul>\n<li>14 G3-pattern rifles<\/li>\n<li>3 dedicated scopes for the rifles, 1 unique to the system<\/li>\n<\/ul>\n<h1>Related Info<\/h1>\n<hr \/>\n<h1><\/h1>\n<h3>Prerequisites<\/h3>\n<p><a href=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/niarms-core-arma-3\/\" target=\"_blank\" rel=\"noopener noreferrer\">NIArms- Core<\/a><\/p>\n<p><a href=\"http:\/\/www.armaholic.com\/page.php?id=18767\" target=\"_blank\" rel=\"noopener noreferrer\">Community Base Addons for Arma 3<\/a><\/p>\n<h3>Changelog<\/h3>\n<h4>V2.4<\/h4>\n<ul>\n<li>Re-integrated closeure noises to gunshots<\/li>\n<li>added magazineReloadSwitchPhase to GL variants &#8211; GL round proxies should now correctly reflect unloading previous shell and replacing with new.<\/li>\n<\/ul>\n<h4>V2.3<\/h4>\n<ul>\n<li>Implemented GripsSwitch functionality &#8211; All correct weapons accept and function with respective Gripswitch Functionality<\/li>\n<li>Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons<\/li>\n<li>CBA Scripted Optics implemented on 2D Optic Attachments:\n<ul>\n<li>Zeiss Diavari-DA(HLC_Optic_ZFSG1)<\/li>\n<li>Trijicon Accupoint TR-20 (hlc_optic_accupoint_g3)<\/li>\n<li>Hensoldt ZF1 STANAG 4x (hlc_optic_STANAGZF2D_G3)<\/li>\n<li>Kahles ZF95 (hlc_optic_ZF95_g3)<\/li>\n<li>Leupold M3A (hlc_optic_LeupoldM3A_G3)<\/li>\n<\/ul>\n<\/li>\n<li>Implemented ACE Advanced Ballistics HeightAboveRail values on all optics.<\/li>\n<li>Added Rail Covers<\/li>\n<li>Implemented New Gunshot soundshaders (Credit:LordJarhead)<\/li>\n<li>all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)<\/li>\n<li>Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)<\/li>\n<li>IconOverlays in the Gear menu Disabled on all weapons.<\/li>\n<li>Changed the Supply Crate to a labelled NIArms Branded Variant<\/li>\n<li>AI Firemodes cleaned up, more functional, less lines.<\/li>\n<li>RVMAT Reflectivity method improved &#8211; now uses map-defined EnvMap.<\/li>\n<\/ul>\n<h4>V2.2<\/h4>\n<ul>\n<li>Implemented XML Stringtables<\/li>\n<li>Japanese Language String Translation (Credit: ClassicArma)<\/li>\n<li>French Language String Translation (Credit: StalkerSoC)<\/li>\n<li>New Sounds implemented (Credit: Navarro)<\/li>\n<li>Implemented MagzineWells, Compatible with JAM<\/li>\n<li>Replaced M203 and Quadrant sight on GL Variants with M203-2003 and NICO ladder sight.<\/li>\n<li>Implemented RHS Grip support to Applicable weapons<\/li>\n<li>Implemented Magazine Proxies<\/li>\n<li>Implemented Charms<\/li>\n<\/ul>\n<h4>V2.15<\/h4>\n<ul>\n<li>Corrected typo in HLC_Rifle_g3ka4_GL- Now has inertia a tenth of what it was, inline with the rest of the rifles.<\/li>\n<li>Corrected hiddenselection values in HLC_Rifle_g3ka4_GL<\/li>\n<\/ul>\n<h4>V2.1<\/h4>\n<ul>\n<li>Soundshader Volume Relevelling<\/li>\n<li>Weapons use new Muzzleflashes.<\/li>\n<li>Weapon inventory icons now use New system<\/li>\n<li>all mass values recalculated to unified standard.<\/li>\n<li>New G3A3, G3SG1,PSG1, HK33, and HK51 meshes provided by Krycek<\/li>\n<li>New Audio by Navaro<\/li>\n<li>HK33 rifles now have dedicated reload animation.<\/li>\n<li>Zeiss Diavari-DA reticles now correctly proportioned and scaled.<\/li>\n<li>New optics- Hensoldt ZF model 1 (and 2D version),Kahles ZF95,Leupold M3A<\/li>\n<\/ul>\n<h4>V2.05<\/h4>\n<ul>\n<li>Support to magswitch function on all Weapons<\/li>\n<li>Soundshader\/Soundset changes:\n<ul>\n<li>Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)<\/li>\n<li>Midrange Gunshots tweaked<\/li>\n<li>Tail volumes improved<\/li>\n<li>Minor sound volume tweaks across the board<\/li>\n<\/ul>\n<\/li>\n<li>General AI Behaviour improvements.<\/li>\n<\/ul>\n<h4>V2.0<\/h4>\n<ul>\n<li>G3 config trimming\/fixup (Credit: Robalo)<\/li>\n<li>G3 weaponholders (Credit: Robalo)<\/li>\n<li>Added &#8220;mm&#8221; suffix to HK33 magazaine displayshort strings<\/li>\n<li>Hiddenselections added to all weapons. See respective classes\/P3Ds for specifics<\/li>\n<li>M203 moved to hlc_rifle_g3_base<\/li>\n<li>GL adjustments corrected<br \/>\nHLC_Rifle_g3ka4_GL<\/li>\n<li>Ironsight picture cleared up on all respective sights<\/li>\n<li>Now accepts forward attachments :\n<ul>\n<li>hlc_rifle_hk33a2RIS<\/li>\n<\/ul>\n<\/li>\n<li>added\n<ul>\n<li>hlc_rifle_hk33a2RIS_GL<\/li>\n<li>hlc_rifle_g3a3vris<\/li>\n<li>hlc_rifle_g3sg1ris<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>V1.9<\/h4>\n<ul>\n<li>G3 config trimming\/fixup (Credit: Robalo)<\/li>\n<li>G3 weaponholders (Credit: Robalo)<\/li>\n<li>Added &#8220;mm&#8221; suffix to HK33 magazaine displayshort strings<\/li>\n<li>Hiddenselections added to all weapons. See respective classes\/P3Ds for specifics<\/li>\n<li>M203 moved to hlc_rifle_g3_base<\/li>\n<li>GL adjustments corrected- HLC_Rifle_g3ka4_GL<\/li>\n<li>Ironsight picture cleared up on all respective sights<\/li>\n<li>Now accepts forward attachments- hlc_rifle_hk33a2RIS<\/li>\n<li>Added:\n<ul>\n<li>hlc_rifle_hk33a2RIS_GL<\/li>\n<li>hlc_rifle_g3a3vris<\/li>\n<li>hlc_rifle_g3sg1ris<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>V1.8<\/h4>\n<ul>\n<li>Conformed mod icons,mod.cpp to rebranding<\/li>\n<li>Soundshaders implemented, minor discretionary sound tweaks<\/li>\n<li>Arsenal Icons implemented<\/li>\n<li>Removed duplicate inventory slots. Adheres the CBA\/ASDG standard almost entirely.<\/li>\n<li>Optional RHS and CUP compatibility patches updated to reflect most current versions respectively<\/li>\n<li>General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.<\/li>\n<li>Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings.<\/li>\n<li>PSG1 and HK53\/HK51 character animations redone. One to exist, one to not be terrible anymore.<\/li>\n<li>Added:\n<ul>\n<li>hlc_rifle_hk33a2<\/li>\n<li>hlc_rifle_hk33a2RIS<\/li>\n<li>hlc_rifle_psg1A1<\/li>\n<li>hlc_rifle_PSG1A1_RIS<\/li>\n<li>hlc_rifle_g3a3v<\/li>\n<li>hlc_rifle_hk53RAS<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: underline;\">*IMPORTANT*<\/span><br \/>\n<span style=\"text-decoration: underline;\">SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS<\/span><\/li>\n<\/ul>\n<h4>V1.7<\/h4>\n<ul>\n<li>magazineReloadSwitchPhase added to AWM base class<\/li>\n<li>made Supplybox &#8220;Zeus Discoverable&#8221;<\/li>\n<li>Added Zeus spawnable individual weapons.<\/li>\n<li>adjustment to the gunshot tails volume, should be less overt.<\/li>\n<li>OPTIONAL CONTENT NOW INCLUDED-\n<ul>\n<li>RHS Compatibility<\/li>\n<li>CUP Compatibility<\/li>\n<\/ul>\n<\/li>\n<li><em>(RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)<\/em><\/li>\n<\/ul>\n<h4>V1.6<\/h4>\n<ul>\n<li>All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new &#8220;tails&#8221; sound system where possible)<\/li>\n<li>Bipod functionality enabled &#8211; G3SG1<\/li>\n<li>Attachable Bipod Support added to G3KA4<\/li>\n<\/ul>\n<h4>V1.5<\/h4>\n<ul>\n<li>Added G3A3 with M1913 Optics mount<\/li>\n<li>Shortened G3KA4 Barrels<\/li>\n<li>Corrected RVMAT\/Textures for g3ka4 GL<\/li>\n<\/ul>\n<h4>V1.4<\/h4>\n<ul>\n<li>Added Aim-over-the-top back up sights mode to &#8211; AN\/PVS4<\/li>\n<li>Added Mk.316 and Barrier Ball Magazines to G3 Rifles<\/li>\n<li>Altered Inheritance of suppressors.<\/li>\n<\/ul>\n<h4>V1.3<\/h4>\n<ul>\n<li>Added support to Bipod support for AGM<\/li>\n<li>Added Bipod Support for CSE<\/li>\n<li>Added support for Advanced Ballistics mod\u00a0 (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)<\/li>\n<li>Altered Inheritance of suppressors.<\/li>\n<li>Hitboxes and related GeometryLOD materials updated on all weapons<\/li>\n<li>Adjusted Mass and inertia values- all weapons should noew be closer to their approximate real-life weights.<\/li>\n<\/ul>\n<h4>V1.2<\/h4>\n<ul>\n<li>Added: AN-PVS4 4x Night Optic<\/li>\n<li>Added: hlc_20rnd_762x51_S_G3 &#8211; 7.62x51mm Subonic magazine<\/li>\n<li>Suppressors no longer dampen round ballistics or damage<\/li>\n<li>Added UI Icon for X-91 magazine<\/li>\n<li>Altered G3A3\/G3KA4 handanim[], should now properly grip the weapons<\/li>\n<li>RVMAT Specular\/gloss values altered<\/li>\n<li>All G3 weapons now slightly less accurate in the hands of AI<\/li>\n<\/ul>\n<h4>V1.1<\/h4>\n<ul>\n<li>Made compatible with V1.24 Arma3 Update<\/li>\n<li>Fixed a flipped polygon in the G3ka4 Shadowlod<\/li>\n<\/ul>\n<h3>Download as Mod &#8211; Arma 3<\/h3>\n<h4><a href=\"http:\/\/toadie.updatedtuesdays.com\/PubSharbse\/Mods\/NIArms_G3_V2.4.7z\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-67 size-medium\" src=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/DL_Standard-2-300x94.png\" alt=\"\" width=\"300\" height=\"94\" srcset=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/DL_Standard-2-300x94.png 300w, http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/DL_Standard-2.png 512w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/h4>\n<p><a href=\"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=667375637\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-144 size-medium\" src=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/SW_Download-300x94.png\" alt=\"SW_Download\" width=\"300\" height=\"94\" srcset=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/SW_Download-300x94.png 300w, http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/SW_Download.png 512w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<h4><\/h4>\n<hr \/>\n<h3>Contributing Authors<\/h3>\n<p><strong> Bohema Interactive<\/strong> &#8211; Arma2 Sample resources(Meshes, Sounds, RVMATs, Textures), some script lines.<br \/>\n<strong>Thanez<\/strong> &#8211; SG550 Stock Textures (PSG1A1)<br \/>\n<strong>Twinke Masta<\/strong> &#8211; SG550 Stock Mesh (PSG1A1)<br \/>\n<strong>PAC<\/strong> &#8211; G3SG1 base MLOD<br \/>\n<strong>Millennia<\/strong> &#8211; G3SG1 Textures<br \/>\n<strong>Krycek<\/strong> &#8211; G3A3 Widegrip mesh and testures<br \/>\n<strong>Zulmargera87<\/strong> &#8211; G3 Rail interface Mesh and textures<br \/>\n<strong>Pete<\/strong> &#8211; G3A3 furniture mesh and textures, Suppressor Mesh<br \/>\n<strong>Acid_snake<\/strong>&#8211; Suppressor Textures<br \/>\n<strong>Soul_Slayer<\/strong>&#8211; HK53 Mesh<br \/>\n<strong>HeNe<\/strong> &#8211; Textures<br \/>\n<strong>Tigg<\/strong> &#8211; M203 Mesh and textures<br \/>\n<strong>Toadie<\/strong> &#8211; Scripting, configs, all LODs bar primary MLODs, Sounds, Material Ports, Animation, Texture Edits<br \/>\n<strong>Spartan0536<\/strong> &#8211; Ballistics<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Details Arma3 The G3&#8217;s got a long history, the original design concepts originating in the Mauser factories at the end of WW2. The designers moved to Spain to work on the design, ultimately producing the CETME Modelo 5, and ultimately&hellip; <a href=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/products\/legacy-products\/g3-rifle-pack\/\" class=\"more-link\">Continue Reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":183,"parent":23,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-template-full.php","meta":{"footnotes":""},"class_list":["post-182","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages\/182","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/comments?post=182"}],"version-history":[{"count":10,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages\/182\/revisions"}],"predecessor-version":[{"id":645,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages\/182\/revisions\/645"}],"up":[{"embeddable":true,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages\/23"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/media\/183"}],"wp:attachment":[{"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/media?parent=182"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}