{"id":118,"date":"2016-01-27T14:29:11","date_gmt":"2016-01-27T14:29:11","guid":{"rendered":"http:\/\/credmo.updatedtuesdays.com\/tier1\/?page_id=118"},"modified":"2023-05-25T07:01:40","modified_gmt":"2023-05-25T07:01:40","slug":"ak-rifles","status":"publish","type":"page","link":"http:\/\/credmo.updatedtuesdays.com\/tier1\/products\/legacy-products\/ak-rifles\/","title":{"rendered":"AK Rifles"},"content":{"rendered":"<h1>Details<\/h1>\n<h2>Arma3<\/h2>\n<hr \/>\n<p>The Kalashnikov family of rifles have a long-standing legacy in firearms . What started in 1945 as an effort to supplant the Mosin-Nagant in soviet infantry service resulted in one of the most prolific bloodlines of semi\/automatic rifles in history. Within this AK pack\u00a0 you&#8217;ll find a broad selection from the family history and role-defining variations, starting with the original milled receiver AK47 an going through to the coming of age in the AK12. To augment the suite, a selection of optical and muzzle attachments are at your disposal. This is not an exhaustive pack, but it should cover enough roles and variants to suit most needs from a practical standpoint.<\/p>\n<h3>Pack Contents<\/h3>\n<ul>\n<li>16 AK rifles in the two primary AK platform calibers- 5.45mmx39 and 7.62mmx39<\/li>\n<li>4 Warsaw-pact Dovetail Optics<\/li>\n<li>2 dedicated AK-platform sound suppressors.<\/li>\n<li>5 optic variations, including two full-length picatinny rail options and Hensoldt integrated optics<\/li>\n<li>dedicated GP-25\/30 Rifle Grenades<\/li>\n<\/ul>\n<blockquote class=\"imgur-embed-pub\" lang=\"en\" data-id=\"a\/aWaQM\"><p><a href=\"\/\/imgur.com\/a\/aWaQM\">AK Pack release<\/a><\/p><\/blockquote>\n<p><script src=\"\/\/s.imgur.com\/min\/embed.js\" async=\"\" charset=\"utf-8\"><\/script><\/p>\n<h1>Related Info<\/h1>\n<hr \/>\n<h1><\/h1>\n<h3>Prerequisites<\/h3>\n<p><a href=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/niarms-core-arma-3\/\" target=\"_blank\" rel=\"noopener noreferrer\">NIArms- Core<\/a><\/p>\n<p><a href=\"http:\/\/www.armaholic.com\/page.php?id=18767\" target=\"_blank\" rel=\"noopener noreferrer\">Community Base Addons for Arma 3<\/a><\/p>\n<h3>Changelog<\/h3>\n<h4>V2.4<\/h4>\n<ul>\n<li>Re-integrated closure noises to gunshots<\/li>\n<\/ul>\n<h4>V2.35<\/h4>\n<ul>\n<li>Implemented GripsSwitch functionality &#8211; All correct weapons accept and function with respective Gripswitch Functionality<\/li>\n<li>Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons<\/li>\n<li>CBA Scripted Optics implemented on 2D Optic Attachments:\n<ul>\n<li>PSO-1(HLC_Optic_PSO1)<\/li>\n<li>1p29 (HLC_Optic_1p29)<\/li>\n<\/ul>\n<\/li>\n<li>Unified and Standardised Optic weights in mass value (Weight divided by the mass coef equals ACE-approved kilograms)<\/li>\n<li>Implemented ACE Advanced Ballistics HeightAboveRail values on all optics.<\/li>\n<li>Added Rail Covers<\/li>\n<li>Implemented New Gunshot soundshaders (Credit:LordJarhead)<\/li>\n<li>all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)<\/li>\n<li>Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)<\/li>\n<li>IconOverlays in the Gear menu Disabled on all weapons.<\/li>\n<li>Changed the Supply Crate to a labelled NIArms Branded Variant<\/li>\n<li>AI Firemodes cleaned up, more functional, less lines.<\/li>\n<li>RVMAT Reflectivity method improved &#8211; now uses map-defined EnvMap.<\/li>\n<\/ul>\n<h4>V2.35<\/h4>\n<ul>\n<li>Implemented XML Stringtables<\/li>\n<li>Japanese Language String Translation (Credit: ClassicArma)<\/li>\n<li>French Language String Translation (Credit: StalkerSoC)<\/li>\n<li>Implemented MagzineWells, Compatible with JAM<\/li>\n<li>Implemented RHS Grip support to SLR107U and AK12 weapons<\/li>\n<li>Implemented Magazine Proxies- works on all AKs<\/li>\n<li>Implemented Charms<\/li>\n<\/ul>\n<h4>V2.3<\/h4>\n<ul>\n<li>Soundshader Volume Relevelling<\/li>\n<li>New AK47 Sounds by Navaro &#8211; Trying out a sample set that&#8217;s sort of more &#8220;Squad-Like&#8221;<\/li>\n<li>Weapon inventory icons now use New system<\/li>\n<li>All magazines displaynames reformatted<\/li>\n<li>Weapons use new Muzzleflashes.<\/li>\n<li>Saiga mags round count now 8<\/li>\n<li>Fixes #92 &#8211; meshes, classes and muzzles all now correlate in a functioning weapon when using RPK mags<\/li>\n<li>Fixed issue surround the AKS74gl.p3d(MTK) telemogrifying into an AEK<\/li>\n<li>Corrections to magswitch-only weapon classes and incorrect textures on hidden selections, or referring to incorrect weapon classes (AKS74U MTK, AK74M MTK)<\/li>\n<li>hlc_60Rnd_545x39_t_rpk added to AK box<\/li>\n<li>Typo correct in hlc_45Rnd_762x39_t_rpk,hlc_30Rnd_762x39_t_ak &#8211; Correctly assert&#8217;s they&#8217;re Barium-Salt Tracers.<\/li>\n<li>hlc_75Rnd_762x39_m_rpk,hlc_75Rnd_762x39_m_rpk,hlc_75Rnd_762x39_AP_rpk,hlc_45Rnd_762x39_AP_rpk,hlc_30Rnd_762x39_AP_ak use correct icons.<\/li>\n<li>Implemented weapon\/Dex changes based on magazine loaded. Should give approximation of RPK drums being sucky to CQB with.<\/li>\n<li>hlc_rifle_RPK12 correctly described as a Light Support Weapon not an Infantry Rifle<\/li>\n<li>Variety of minor animated selection errors.<\/li>\n<\/ul>\n<h4>V2.2<\/h4>\n<ul>\n<li>Support to magswitch function on all Weapons<\/li>\n<li>75rnd Drum mag replaced on all respective meshes (AK47,AKM, RK62,RPK,SLR107)<\/li>\n<li>\u00a0Soundshader\/Soundset changes:\n<ul>\n<li>Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)<\/li>\n<li>Midrange Gunshots tweaked<\/li>\n<li>Tail volumes improved<\/li>\n<li>Minor sound volume tweaks across the board<\/li>\n<\/ul>\n<\/li>\n<li>New reload animations implemented.<\/li>\n<li>General AI Behaviour improvements.<\/li>\n<\/ul>\n<h4>V2.1<\/h4>\n<ul>\n<li>Fix UI for 2rnd burst fire mode (Credit: Robalo)<\/li>\n<li>Remove redundant code in AK pack, use macros for GP nades (Credit: Robalo)<\/li>\n<li>Cleaned up Magazine material paths in hlc_wp_ak<\/li>\n<li>Add weight based dexterity related attributes to AK pack (Credit: Robalo)<\/li>\n<\/ul>\n<h4>V2.0<\/h4>\n<ul>\n<li>Conformed mod icons,mod.cpp to rebranding<\/li>\n<li>Soundshaders implemented, minor discretionary sound tweaks<\/li>\n<li>AK12 series, RPK12 reanimated<\/li>\n<li>60Round Coffin-mags added in support of RPK12.<\/li>\n<li>RPK12 mesh &#8211;<br \/>\n+ 60-Round Coffin Mag replacing 45-round RPK74 mag<\/li>\n<li>All AK12 meshes-<br \/>\n+ Offset mounts added, replace under-side mounting of accessories<\/li>\n<li>Added:<br \/>\nhlc_rifle_ak74_MTK<br \/>\nhlc_rifle_aks74_MTK<br \/>\nhlc_rifle_aks74_MTK<br \/>\nhlc_rifle_ak74m<br \/>\nhlc_rifle_ak74m_gl<br \/>\nhlc_rifle_aks74u_MTK<br \/>\nhlc_rifle_aek971_mtk<br \/>\nhlc_rifle_RK62<br \/>\nhlc_rifle_slr107u<br \/>\nhlc_rifle_slr107u_MTK<\/li>\n<li>Arsenal Icons implemented<\/li>\n<li>Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings.<\/li>\n<li>Implemented Animated zeroing.<\/li>\n<li>Removed duplicate inventory slots. Adheres the CBA\/ASDG standard almost entirely.<\/li>\n<li>Optional RHS and CUP compatibility patches updated to reflect most current versions respectively<\/li>\n<li>Assorted Material adjustments.<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS<\/span><\/p>\n<h4>V1.71<\/h4>\n<ul>\n<li>\u00a0magazineReloadSwitchPhase added to AK base class<\/li>\n<li>\u00a0made Supplybox &#8220;Zeus Discoverable&#8221;<\/li>\n<li>\u00a0Added Zeus spawnable individual weapons.<\/li>\n<li>\u00a0adjustment to the gunshot tails volume, should be less overt.<\/li>\n<li>\u00a0ShadowLOD mesh optimisations (all)<\/li>\n<li>\u00a0Kobra Reticle enlarged.<\/li>\n<li>\u00a0Corrected DetailTexture layer in rpk74.rvmat. No longer fresnelGlass(). Don&#8217;t ask.<\/li>\n<li>\u00a0ADS camerapoint shifted back on most weapons.<\/li>\n<li>\u00a0Additional worn AK74 added\u00a0 (textures- Bull5hit). classname hlc_rifle_ak74dirty2<\/li>\n<li>OPTIONAL CONTENT NOW INCLUDED-<br \/>\n&#8211; RHS Compatibility<br \/>\n&#8211; ACE3 Compatibility (HuntIR rounds specifically)<br \/>\n&#8211; CUP Compatibility<br \/>\n(RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)<\/li>\n<\/ul>\n<h4>V1.71<\/h4>\n<ul>\n<li>All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new &#8220;tails&#8221; sound system where possible)<\/li>\n<li>Added RPK74N<\/li>\n<li>Bipod functionality enabled &#8211; RPK,RPK12,RPK74N<\/li>\n<li>UIicon element\u00a0 changed- RPK,RPK74N,RPK12<\/li>\n<li>enabled asdg_OpticSideMount {}; on all applicable weapons<\/li>\n<li>added &#8220;clean&#8221; AEK971S texture. Older texture duplicated to hlc_rifle_aek971worn<\/li>\n<\/ul>\n<h4>V1.7<\/h4>\n<ul>\n<li>Slight tweaks to all AK proxy positions- If used with RHS compatibility patch, should be able to use BUIS modes<\/li>\n<li>\u00a0All AKs on the &#8220;short&#8221; AK reload retimed for new character animation<\/li>\n<li>\u00a0Slight buff to all 5.45 AK magazine ballistics<\/li>\n<li>\u00a0AKS74U and AKU12 now have a muzzle velocity coeffeicient (as made possible with the Arma3 1.40 patch), should reach slightly lower velocities than standard AKs using same mags.<\/li>\n<li>\u00a0Added &#8220;side&#8221; proxy to all weapons over barrel areas for future Barrel-clamp flashlights.<\/li>\n<\/ul>\n<h4><\/h4>\n<h4>V1.6<\/h4>\n<ul>\n<li>\u00a0Added AK12+GP30 Rifle (does not accept side-munt attachments (flashlights, LAMs)<\/li>\n<li>\u00a0Changed magazine on RPK12 to RPK74 Bakelite (Visual LOD change only)<\/li>\n<\/ul>\n<h4><\/h4>\n<h4>V1.5<\/h4>\n<ul>\n<li>\u00a0 Added support to Bipod support for AGM<\/li>\n<li>\u00a0Added Bipod Support for CSE<\/li>\n<li>\u00a0Added support for Advanced Ballistics mod\u00a0 (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)<\/li>\n<li>\u00a0Altered Inheritance of suppressors.<\/li>\n<li>\u00a0Hitboxes and related GeometryLOD materials updated on all weapons<\/li>\n<li>\u00a0Adjusted Mass and inertia values- all weapons should now be closer to their approximate real-life weights.<\/li>\n<li>\u00a0Slight material adjustments<\/li>\n<li>\u00a0Ambient Specular issues on AKS74 fixed<\/li>\n<li>\u00a0AKS74U Specular,Gloss and Diffuse Inverse Altered, should look better<\/li>\n<li>\u00a0AK12 Specular,Gloss and Diffuse Inverse Altered, should look better<\/li>\n<li>\u00a0Added &#8211; AKU12 , RPK12 (hlc_rifle_aku12, hlc_rifle_rpk12)repectively<\/li>\n<li>\u00a0modified proxies on AK12 family- All AK12s now should accept sidemount accessories (lasers, flashlights, etc)<\/li>\n<\/ul>\n<h4>V1.4<\/h4>\n<ul>\n<li>\u00a0Fixed LOD-handling Glitch on optics (PSO1, 1p29,Kobra,Goshawk)<\/li>\n<li>\u00a0added &#8220;showToPlayer = 0;&#8221; to AI fire mode in RPK<\/li>\n<\/ul>\n<h4>V1.3<\/h4>\n<ul>\n<li>\u00a0PBS1\/PBS4 no longer dampen Ballistic arc, velocity, or damage<\/li>\n<li>\u00a0Added: hlc_30Rnd_545x39_S_AK (5.45x39mm Subsonic Magazine, low velocity)<\/li>\n<li>\u00a0Added: hlc_rifle_ak74_dirty (Worn AK74)<\/li>\n<li>\u00a0Specular values on most RVMATs lowered slightly<\/li>\n<li>\u00a0Small Smoothing tweak on AK47<\/li>\n<li>\u00a0All AK weapons now slightly less accurate in the hands of AI<\/li>\n<li>\u00a0RPK now classified as MG<\/li>\n<li>\u00a0AI will now fire the RPK more like an MG ( fire in bursts at distance)<\/li>\n<\/ul>\n<h4>V1.2<\/h4>\n<ul>\n<li>\u00a0Corrected all weapons to conform to CfgWeapon changes made in the v1.24 Arma3 patch<\/li>\n<li>\u00a0Appended CfgPatches. All weapons,magazines and attachments should be visible in Zeus.<\/li>\n<li>\u00a0Saiga12 Buckshot reverted to custom 12-gauge pellets found in HLCCore. BI&#8217;s Buckshot was LITERALLY explosive.<\/li>\n<\/ul>\n<h3>Download as Mod &#8211; Arma 3<\/h3>\n<h4><a href=\"http:\/\/toadie.updatedtuesdays.com\/PubSharbse\/Mods\/NIArms_AK_V2.5.7z\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-67 size-medium\" src=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/DL_Standard-2-300x94.png\" alt=\"\" width=\"300\" height=\"94\" srcset=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/DL_Standard-2-300x94.png 300w, http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/DL_Standard-2.png 512w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/h4>\n<h4>\u00a0<a href=\"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=667352839\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-144 size-medium\" src=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/SW_Download-300x94.png\" alt=\"SW_Download\" width=\"300\" height=\"94\" srcset=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/SW_Download-300x94.png 300w, http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-content\/uploads\/2016\/01\/SW_Download.png 512w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/h4>\n<h4><\/h4>\n<hr \/>\n<h3>Contributing Authors<\/h3>\n<p><strong>Bohemia Interactive <\/strong>&#8211; Arma2 Sample resources(Meshes, RVMATs, Textures to the PSO1, PBS4,Goshawk and GP25).<br \/>\n<strong>MrRifleman<\/strong>&#8211; AKM,AK74 and AKS74 Meshes. AK74,AKS74 Textures, RPK12 Coffin Mag mesh and textures<br \/>\n<strong>Bull5hit<\/strong> &#8211; AKM Texture, Work AK74 texture<br \/>\n<strong>Milennia<\/strong> &#8211; AKS74U Mesh and Textures,AEK971 Textures, Worn AK74 Texture<br \/>\n<strong>Maibatsu<\/strong> &#8211; AK12 Mesh and Textures<br \/>\n<strong>Booly<\/strong> &#8211; RPK Mesh and Textures<br \/>\n<strong>Twinke Masta\/Johan Santana<\/strong> &#8211; AK47 Mesh<br \/>\n<strong>Marcius<\/strong> &#8211; AK47 Textures<br \/>\n<strong>Tigg<\/strong> &#8211; GP30,Kobra Mesh and Textures, AK74M Furniture Mesh and Textures<br \/>\n<strong>Jason9Jason<\/strong> &#8211; PBS1 Suppressor mesh and textures.<br \/>\n<strong>Toadie<\/strong>&#8211; SLR107U Mesh and Textures, Scripts, Sound Mixing, Material Ports, Animation, Optic view meshes (except Goshawk)<br \/>\n<strong>Arby26<\/strong> &#8211; AEK971 Mesh and Bake<br \/>\n<strong>RedRogueXIII<\/strong> &#8211; MTK-83 Rail Mount Mesh and Textures<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Details Arma3 The Kalashnikov family of rifles have a long-standing legacy in firearms . What started in 1945 as an effort to supplant the Mosin-Nagant in soviet infantry service resulted in one of the most prolific bloodlines of semi\/automatic rifles&hellip; <a href=\"http:\/\/credmo.updatedtuesdays.com\/tier1\/products\/legacy-products\/ak-rifles\/\" class=\"more-link\">Continue Reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":121,"parent":23,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-template-full.php","meta":{"footnotes":""},"class_list":["post-118","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages\/118","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/comments?post=118"}],"version-history":[{"count":10,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages\/118\/revisions"}],"predecessor-version":[{"id":628,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages\/118\/revisions\/628"}],"up":[{"embeddable":true,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/pages\/23"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/media\/121"}],"wp:attachment":[{"href":"http:\/\/credmo.updatedtuesdays.com\/tier1\/wp-json\/wp\/v2\/media?parent=118"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}