Remington ACR-E

Details


The ACR: The archetypical product of modern-era Remington. Originally designed by Magpul as a the Masada, the patterns and production rights were bought by the Cerberus Group (Remington’s Parent company) and with a couple of minor adjustments, the ACR was pushed to market by Remington and it’s pedestrian counterpart- Bushmaster. The original intent for the ACR a rifle designed with barrel and caliber modularity in mind ( Adaptive Combat Rifle ), but after an initial flurry immediately after it’s release, little seems to have been made of that intent. By all accounts the ACR line was dead in the water for basically 10 years, until very recently, when Remington showcased some long needed love at ShotShow 2017.
The ACR-E contains some weightsaving measures around the Trunnion and locking Collar, as well as a standardised tri-rail foregrip and shortened gas system.
The pack contains the ACR-E in two caliber flavours- Standard 5.56x45mm NATO and 6.8x43mm Remington SPC (a caliber the rifle Remington promised availability of but as of yet still hasn’t made available)
Those calibers are available in 4 barrel lengths (with respective accuracy offset) – 10.5″ SBR, 14.5″ Mil Carbine, 16.5″ Civ Carbine, 20″ Full Rifle/DMR.
All of those variations are ALSO available in the two Factory-standard colours and an additional Tanoa-Compatible colour
(3 Special versions also included)
Total combinations – 27.

Pack Contents

  • Standard 5.56x45mm NATO and 6.8x43mm Remington SPC (a caliber the rifle Remington promised availability of but as of yet still hasn’t made available)
  • 4 barrel lengths (with respective accuracy offset) – 10.5″ SBR, 14.5″ Mil Carbine, 16.5″ Civ Carbine, 20″ Full Rifle/DMR.
  • Available in the two Factory-standard colours and an additional Tanoa-Compatible colour

ACE Note:
6.8mm SPC Versions are 1-in-7″ twist
5.56mm NATO Verstions are 1-in-9″

Media

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Related Info


Arma3

Prerequisites

NIArms- Core

Community Base Addons for Arma 3

Changelog

V1.5

  • Re-integrated closure noises to gunshots
  • Included PMAG and STANG-HD variants of all 6.8x43mm magazine loadings.
  • added magazineReloadSwitchPhase to GL variants – GL round proxies should now correctly reflect unloading previous shell and replacing with new.

V1.4

  • Implemented GripsSwitch functionality – All weapons accept and function with respective Gripswitch Functionality
  • Implemented ACE Advanced Ballistics ACE_railHeightAboveBore
  • Added Rail Covers
  • Implemented New Gunshot soundshaders (Credit:LordJarhead)
  • all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
  • Unified and standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
  • IconOverlays in the Gear menu Disabled on all weapons.
  • Changed the Supply Crate to a labelled NIArms Branded Variant

V1.31

  • HOTFIX – 5.56 ACRs no longer Take 6.8 magazines (Magazinewell inheritence issue)
  • HOTFIX – 5.56 ACRs recoil reduced

V1.3

  • Implemented XML Stringtables
  • Japanese Language String Translation (Credit: ClassicArma)
  • Implemented MagzineWells, Compatible with JAM
  • Added GL Variants in 5.56 and 6.8
  • Implemented RHS Grip support to ACRs
  • Implemented Magazine Proxies

V1.2

  • hlc_30rnd_68x43_OTM corrected pretty much everywhere to reflect that this round is not in fact Open-Tipped Match bullets.
  • Soundshader Volume Relevelling
  • New Sounds by Navaro
  • Weapon inventory icons now use New system
  • All magazines displaynames reformatted
  • Weapons use new Muzzleflashes.

V1

  • Initial Release

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