Details
Arma3
NIArms Core is the central core to the weapons sets released by NIArms for Arma 3. It contains mostly shared resources like magazine icons, some material templates and textures, sounds, etc. It’s required to run any NIA Arms weapon.
Why? Because some mods are going to share resources and that’s just how it is. It contains ALL the animation gestures for the NIArms mods, so if you’re using them for another mod, you’ll need this for those too.
Core will update with every pack going forth so be sure to check back here and get the latest version from time to time.
Pack Contents
- Common ballistics
- Common materials
- Common textures and UI Icons
- Common sounds
- Common animation data
Related Info
Prerequisites
Community Base Addons for Arma 3
Changelog
1.9
- Re-integrated closure noises to gunshots
- Re-scoped HLC_Panel_base, HLC_Panel_Under_base – should no longer show up in ACE Arsenal
- Isopod now makes noises when deployed and undeployed.
1.8
- Added new muzzle Devices –
- hlc_muzzle_Cherrybomb
- hlc_muzzle_FSC30
- hlc_muzzle_17SBrake
- hlc_muzzle_Miter18T
- hlc_muzzle_OEMDevice
- hlc_muzzle_OEMDevice_556
- hlc_muzzle_AAC_762SDN6
- hlc_muzzle_AAC_SCARH
- hlc_muzzle_Brevis
- hlc_muzzle_ThunderChicken
- hlc_muzzle_KX3_comp
- hlc_acc_TLR1 : normalised mass value
- hlc_acc_DBALPL,hlc_acc_DBALPL_FL : normalised mass value
- Added as side-mount accessories for primary weapons – hlc_acc_TLR1_Side,hlc_acc_DBALPL_Side
- Moved from NIArms AR15 –
- hlc_29rnd_300BLK_STANAG
- hlc_29rnd_300BLK_STANAG_T
- hlc_29rnd_300BLK_STANAG_S
- hlc_50rnd_300BLK_STANAG_EPR
- Added variants of 300 Blackout STANAG mags –
- PMAG (hlc_30rnd_300BLK_PMAG etc)
- Heavy-Duty STANAG (hlc_30rnd_300BLK_STANAGHD etc)
- EMAG (hlc_30rnd_300BLK_EMAG)
- Prepwork for later additons, added MLOK rails – nia_MLOK_UnderBarrel_slot,nia_MLOK_Acc_slot
- Prepwork for later addons, added Barrel-mounted accessory slot – nia_Barrelmount_Slot
1.7
- Unified and Standardised Magazine weights in mass value (Per-bullet plus magazine divided by the mass coef equals ACE-approved kilograms)
- CBA Scripted Optics implemented on 2D Optic Attachments (as well as additional texture assets for assorted Scripted Optic implementations in other packs)
- Leupold M3A(hlc_optic_LeupoldM3A)
- Pilad VOMZ (hlc_optic_VOMZ)
- Hensoldt ZO(hlc_optic_HensoldtZO_Hi_2D,hlc_optic_HensoldtZO_Hi_Docter_2D,hlc_optic_HensoldtZO_Lo_2D,hlc_optic_HensoldtZO_lo_Docter_2D)
- Kahles ZF95(hlc_optic_ZF95Base)
- Nightforce ATACR F1(hlc_optic_ATACR_Offset,hlc_optic_ATACR)
- Unified and Standardised Optic weights in mass value (Weight divided by the mass coef equals ACE-approved kilograms)
- Implemented ACE Advanced Ballistics HeightAboveRail values on all optics.
- Changed tracer in HLC_762x51_ball to Red
- Added GripSwitch Script Functions
- Added AccSwitch Script (designed for XM8 Optics)
- Added Magpul AFG2 (hlc_grip_AFG2)
- Added Magpul AFG1 (hlc_grip_AFG1)
- Added KAC VFG (hlc_grip_PMVFG,hlc_grip_PMVFG_Black,hlc_grip_PMVFG_Tan)
- Added Base Rail Covers (HLC_Panel_Under_base,HLC_Panel_base – See Config View for full list – it’s extensive)
- Added Gunshot Soundshaders (Credit: LordJarhead)
- Moved all animation config data to it’s own separate .hpp file (CfgGestures.hpp)
- Underside Medium ladder rail cover (pride) – now correctly uses pride texture
- HOTFIX – Reverted Mesh of hlc_muzzle_300blk_KAC back to old version (will be correctly changed to the Q Full Nelson when the SCARs come out)
- HOTFIX – AFG1 now correctly identified as such
- HOTFIX – GRD 40 strings remove the White from the description
1.6
- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- French Language String Translation (Credit: StalkerSoC)
- Implemented MagzineWells, Compatible with JAM
- Replaced all previous custom muzzleflashes, new ones included
- Added Isopod
- Added Nightforce ATACR F1 1-8x Short-dot
- Added new free charm
- Added Missing X-15 X-fal Mags
- Added 5.45 AK magazine variants – Orange(6L20),Plum(6L20),Black(6L23)
- Added 5.45 RPK mags – Orange(6L18),Plum(6L18),Black(6L26)
- Added 7.62 AK magazines – Steel, Orange(6L10), PMAG 30(tan/black), Valmet
- Added 200 Round 7.62 NATO belt variations
- Reanimated character animations: G3, FAL OSW, MP5, BAD AR15
- Added new custom reload handler- allows weapons to run alternate reload sequence on various states of magazine (Good for things like, say EnBloc and internal magazine reloads)
- Fixed Several RVMATs crosreferencing files in other mods
- Corrected Typo on Shooter’s Bipod description
1.55
- Hotfix: swap weapon with get/setUnitLoadout, fixes #110
- Added shared materials/textures: hlc_core\tex\acc\Magpul_AFG, hlc_core/tex/acc/Melon_VFG
- Reorganising: Weapon attachments to slot-respective separate files
- Added : HLC_optic_DocterR (Rail-mounted Docter RDS), hlc_grip_AFG2, hlc_grip_PMVFG
- Added : HLC_GestureReloadACRGL (GL5040/m203 reload for shorter length-of-pull)
- Revert .300 BLK suppressor name
1.51
- HOTFIX: hlc_30rnd_556x45_SOST, hlc_30rnd_556x45_SPR
1.5
- Added: Hensoldt 4×30 Combat Optic (multiple)
- Added: H&K AGC materials
- Added: AAC M4-2000 (hlc_muzzle_556NATO_M42000)
- Added: Rotex III-Compact(hlc_muzzle_556NATO_rotexiiic_grey,hlc_muzzle_556NATO_rotexiiic_tan)
- Migrating shared materials/textures: hlc_core\tex\magazines\pmag2, hlc_core\tex\magazines\stanagHD,hlc_core\tex\magazines\emag
- Added initial pass of CfgMagazinewells – STANAG_556x45 (Subclass NIA_Magazines) , UGL_40x36
- Added Proxy magazine meshes for STANAG magazines
- Added : STANAG magazine Sub-variants – PMAG, STANAG-HD, Lancer L5, EMAG
- Added : missing X15 magazines ( “hlc_50rnd_556x45_SOST”,”hlc_50rnd_556x45_SPR”,”hlc_50rnd_556x45_EPR”)
- Added : HK416 animations, AGC Animations
1.4
- Added shared materials/textures: hlc_core\tex\magazines\ak , hlc_core\tex\tigg_m203, hlc_core\tex\toadie_m203-2003
- Reorganising: CfgMagazines and CfgAmmo moved to separate files
- Migrating: all CfgMagazines entries from HLC_WP_AK to Core (and respective assets)
- Added : nia_charm_proxy.p3d,nia_grip_proxy.p3d (related to new attachment slots)
- Added : Soundshaders/Soundset data for Grenade Launchers.
- Added : Sg550,SGG553R, SG553R Drum reload, Shared M203, animations (See Config.cpp for details)
- Added : new attachment arrays for Foregrips(Specifically to take advantage of other mod’s handling of these) and “charms” (for fun, sample mesh and configs provided. see SG550s for execution) = nia_rifle_gripod_slot and nia_rifle_grips_slot
- Added: FNHerstal and Izhmash Charms for public use
- Added: RHS Grip items added to macros
1.33
- Generic Experession error in Magswitch function corrected.
1.3
- Moved FAL Magazine classes into HLC_Core from HLC_WP_FAL
- Added assets related to classes (rvmats, textures, p3ds)
- Added FN3011/FAL 10rnd Magazines
- Added assets related to classes (rvmats, textures, p3ds)
- Added Animation Sequences related to FN3011
- Solved #81 (ACE_mod removed from hlc_acc_DBALPL,hlc_acc_DBALPL_FL)
- Added MAG58 Muzzle Brake Attachment (hlc_muzzle_MAG58_Brake)
- Added Leupold M3A Optic (hlc_optic_LeupoldM3A)
- Added UTG Leapers Lightweight Shooter’s Bipod (HLC_bipod_UTGShooters)
- Centralising common attachment assets:
- AARAU assets moved to HLC_Core
- PVS4 Assets Moved to HLC_Core
- Added Harris1a2 assets to HLC_Core
- Added FN 4x assets to HLC_Core
- Added shared materials/textures: acc/optic/KahlesZF95 , acc/optic/HensoldtZFmod1, acc/optic/Scopemounts
- Added hlc_optic_VOMZ and respective Assets (migrated from SG550, not on repo)
- Added Missing tracer materials
- Added 2D reticles – accupoint_reticle.p3d, NATORangefinder_ZF95_6x.p3d, NV_pvs4-daysight.p3d, VOMZ_PU_3,5x.p3d,
- Added Custom Muzzle Flashes – A2 STANAG, AK74,AK12, low-visibility flash, MAG58 4-prong, bare mizzle midl-length,BCM Gunfighter, 3-prong muzzleflashes,NATO Starburst Brakes
- Added base classes for weapon-specific common scopes to inherit (Notably PVS4,ZF95)
- Reticle Meshes for Diavari DA Scope (currently G3-exclusive, but working options for foreestanding)
- AARAU Scope config added
- fixed #94 : magswitch script ignores all but first muzzle. Might be a problem if ever there needed to be a multi-muzzle solution, but I’m fairly confident that’s a while off.
- VOMZ P3 (hlc_optic_vomz,hlc_optic_vomz3d)’
- ZF95 Config
- #82 Rolling out new CfgMagazines displayname style, taking comment – //displayname = ” <Container/Gun> ( every )” (additional note: for consistency’s sake SPR rounds are SBLR, as that’s a better explanation of the round’s purpose);
1.2
- Add 75rnd drum of 7.62x39mm to magazines[] arrays, fixes #61
- Add a couple new AK mags from RHS 0.4.2 to magazines[] arrays
- Update G36 RHS compat (SAF)
- Fix muzzle class inheritance
- Added new AK animations plus respective cfg entries
- Lowpass filters for soundshaders added.
- Adjustments to IK values in new prone AK sequences
- Added Macros for FN30-11 Magazines (10-round FAL magazines)
- Added __MAGSWITCH handler
- asdg_PistolOpticMount: Added compatible Docter and Romeo-1 sight options (hlc_optic_DocterV,hlc_optic_RomeoV)(V is for vanilla)
- Moved Configs from hlc_wp_p226: hlc_muzzle_Octane9,hlc_muzzle_Evo9,hlc_muzzle_TiRant9,hlc_muzzle_TiRant9S,hlc_muzzle_Octane45,hlc_muzzle_Evo40
- added animation data- HLC_GestureReloadp226
- Added CBA/ACE Accfunc switching to hlc_acc_DBALPL, added hlc_acc_DBALPL_FL, Now can switch between IR laser and vis-spec tac-light
- Ballistics Data Updated(see Comments in file for more details): HLC_556NATO_EPR, HLC_556NATO_SOST,HLC_556NATO_SPR,HLC_300Blackout_Ball,HLC_300Blackout_SMK,HLC_762x39_Ball, HLC_762x39_SUB,HLC_762x39_Tracer,HLC_762x51_ball,HLC_762x51_MK316_20in,HLC_762x51_BTSub,HLC_300WM_FMJ,HLC_300WM_BTSP,HLC_300WM_AP,HLC_300WM_BTHP,FH_545x39_Ball,FH_545x39_Tracer,FH_545x39_7u1,FH_545x39_EP,HLC_9x19_Ball,HLC_9x19_JHP,HLC_9x19_M882_SMG,HLC_9x19_JHP_SMG,HLC_9x19_Subsonic,HLC_10mm_FMJ,HLC_10mm_JHP,HLC_45ACP_Ball,HLC_45ACP_JHP
- Migrated classes from separate packs: HLC_68x43_FMJ,hlc_68x43_IRDIM,hlc_68x43_OTM,hlc_68x43_Sub
- New Ballistics added: HLC_357SIG_FMJ,HLC_357SIG_JHP,HLC_40SW_FMJ,HLC_40SW_JHP,HLC_40SW_SD
- M60E4 displaynames reformatted.
- respective magazines updated to match new ballistics
V1.1
- Clean up useless/bad refs in core (Credit: Robalo)
- Add some macros for easier mag compat maintenance (Credit: Robalo)
- Migrated per-pack ballistic data to Core: 300WM, 7.5mm GP11, .3006
- Updated ballistic data – 7.92x57mm Mauser
- Migrated magazine configs to core- hlc_100Rnd_762x51_B_M60E4,hlc_100Rnd_762x51_M_M60E4,hlc_100Rnd_762x51_Mdim_M60E4,hlc_100Rnd_762x51_Barrier_M60E4,hlc_100Rnd_762x51_T_M60E4
- Added magazine macros : __556AUG_MAGS,__792MG42_MAGS,__762MG3_MAGS
- #48: Moved AR15 .300 and 5.56 Suppressors to Core
- moved hlc_muzzle_Tundra to Core
V1.05
- Implemented IRDIM Tracer Ammunition (5.56NATO and 762 NATO)
- 7.62x51mm terminal effect increased across the board
- Some currently unused ballistic inheritence changed.
- 7.92x57mm Tracers now Visible (Credit: Mallow)
- Whitespacing formatting conformed (Credit: YoursTruly)
V1.0
- Subsonic ammo no longer cracks
- Buckshot rewritten
V0.9
- ACE Ballistics Added to all rounds
V0.87
- Short AK reload changed
- Ballistic tweaks to all 5.45×39 bullets.
V0.86
- Added Sequences for – AUGA3, AUG PARA, AUG barrel Swap, Prone AugA1 reload added
- Added ballistic Data – 7.62x51mm NATO EPR, Mk316, Barrier Ball
V0.85
- All Currently Used bullet types now contain functionality for the Advanced Ballistics mod (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)
- All high-prone (Sitting) reload animations now use standing/crouch reload sequences.
V0.8
- Updated .300 Blackout to use ballistic data provided by Spartan0536
- Added Sequence Definitions for MP5, MP5/10, MP5K-PDW, MP5K in preparation for Mp5 pack release
- New 9x19mm Ballistics courtesy of Spartan0536
- New 10mm Auto Ballistics
- Removed non-existant mp5sd sequence
- Reduced RPT spam regarding IKCurves
V0.7
- Corrected prone on GP Prone reload
- Adjusted 5.45 Ballistic data, should be more representative of real bullet ( EP round now has more wounding capability 7N24, despite changes 7n6 largely unaffected. Both 3-5 shot take-downs against Plate carriers.)
V0.6
- Added missing prone gesture for HLC_GestureReloadFALLONG
- Reworked .300 Ballistics- Should closer match factory loaded 147 Grain FMJ supersonic and 220 Grain SMK Subsonic respectively. (ED Note- ALL SUBSONIC LOADINGS BY NATURE have DRAMATIC BALLISTIC ARCS. Would not recommend zero beyond 200m)
- Added HLC_762x51_BTSub – Subsonic .308 Boat-tail
V0.5
- Added animations for the following-
HLC_GestureReloadAR15_BAD_WS
HLC_GestureReloadAR15_BAD_DR
HLC_GestureReloadAR15_catch_WS
HLC_GestureReloadAR15_catch_dr - Updated 5.56mm EPR,SOST and SPR to reflect adjustments made by Spartan0536
- Contracted spread angle on HLC_12G_Buck- should group tighter.
- Abandoned “public” mod fork. Public build is now same build as internal testing version.
V0.4
- Added animations for the following-
HLC_GestureReloadG3SG1
HLC_GestureReloadFALLONG
HLC_GestureReloadM14
HLC_GestureReloadOSW
HLC_GestureReloadHK53
V0.2
- Added animations for the following-
HLC_GestureReloadAK
HLC_GestureReloadRPK
HLC_GestureReloadAK12
HLC_GestureReloadGP30 - Implemented Spartan0536’s 5.56mm NATO ballistics in preparation for the AR15 release
- Added .300 AAC/Blackout Rounds for AR15 release (use eliteness to check out my maths, might inaccurate still)