M60 GPMGs

Details

Arma3

M60E4, the second-to-last iteration the venerable, yet fundamentally flawed weapons system introduced in the 1950s to replace and supplement the M1918 Browning Automatic Rifle.
As set up within ,the M60 comes with one M1913 Rail on the Assembly cover, which makes it compatible with the use of any ASDG_JointRails-compatible optics mounts (even the DMS, though it looks DOPEY AS FUCK)


Pack Contents

  • M60E4
  • M60 “Classic”

M60E4ReleaseThread

Related Info


Prerequisites

NIArms- Core

Community Base Addons for Arma 3

Changelog

V10

  • Tidy up M60 config(Credit: Robalo)
  • Add inertia values for M60 and remove some redundant params(Credit: Robalo)
  • Migrated magazine configs to core- hlc_100Rnd_762x51_B_M60E4,hlc_100Rnd_762x51_M_M60E4,hlc_100Rnd_762x51_Mdim_M60E4,hlc_100Rnd_762x51_Barrier_M60E4,hlc_100Rnd_762x51_T_M60E4
  • Weaponholder macros for M60(Credit: Robalo)
  • Material Fresnel tweaks
  • Added hidden selections to all models (see classes for more details)
  • Mass, dexterity and inertia adjustments
  • Zeroing corrections

V10

  • Whitespacing formatting conformed (Credit: YoursTruly)
  • Soundshaders implemented, minor discretionary sound tweaks
  • JR attachment slots cleanup(Credit: Robalo)
  • Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly)
  • Magazine external dependencies fix- dependency on hlc_wp_Aug removed from magazines
  • Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping)
  • audible distance of reload defined.
  • Sound Overhaul (Credit- Navaro)
  • *IMPORTANT*
    SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS

V8

  • magazineReloadSwitchPhase added to AWM base class
  • made Supplybox “Zeus Discoverable”
  • Added Zeus spawnable individual weapons.
  • adjustment to the gunshot tails volume, should be less overt.
  • OPTIONAL CONTENT NOW INCLUDED-
    • RHS Compatibility
    • CUP Compatibility
    • (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

V7d

  • Corrected z-buffer issues with M60
  • New Magazine added – 100 round Mk319 Barrier Ball boxes

V7

  • Added support to Bipod functionality and Overheating/Barrel Swapping support for AGM
  • Added Bipod Support for CSE
  • Added support for Advanced Ballistics mob  (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)

V6

  • M60s now classified as MG
  • All M60s now slightly less accurate in the hands of AI, treated like Mg (AI will fire bursts at distance)

V5

  • Bugfix: LR/T Scope AOTT mode now actually aims over top
  • Added : M1913 compatible M14

V4

  • Made compatible with config changes in the V1.24 Arma3 update.
  • Fixed inheritancy issue on hlc_lmg_m60, no longer supports optical attachments

V3

  • Updated pack to make compatible with HLC_core v0.2

V2

  • Removed dependance error re: sks_normalwood_co.paa

V1 HOTFIX

  • Removed hlc_optic_pso1 from compatibleitems list

Download as Mod – Arma 3

SW_Download

 


Contributing Authors

Bohema Interactive – Arma2 Sample resources(Meshes, Sounds, RVMATs, Textures), some script lines.
Vunsunta– Sounds
Anders– Reload Sound
Millennia – M60 Texture
Twinke Masta – M60 Mesh
Toadie – Scripting, configs, all LODs bar primary MLODs, Sounds, Material Ports, Animation, Texture Edits
Spartan0536 – Ballistics
Navaro – Sound Effects