M14 Rifles

Details

Arma3

The M14 is the big F-You to FN Herstal and the FAL. At it’s core, it’s more or less just an Auto-fire capable M1 Garand that feeds from external mags instead of en-block clips, for better or worse. Of the “Big 3” .308 battle rifles of the era, the M14 is the most cumbersome, but like it’s parent design, is a nail-driver. It was so good at it that it well outlived it’s immediate successor (the original M16) in US Armed force usage. The latest iteration, the Mk14 EBR/M39 EMR platforms though, likely signal the end of it’s life, as the adoption of those was primarily decided due to an abundance of mothballed M14s and a distinct lack of 7.62 NATO effectiveness in the current arid conflicts, and M110s and Mk11s were in short supply.


Pack Contents

  • 6 M14 rifles
  • Period-accurate optics

Related Info


Prerequisites

NIArms- Core

Community Base Addons for Arma 3

Changelog

V2.2

  • Re-integrated closure noises to gunshots
  • Corrected MagSwitch defines in hlc_rifle_M14dmr_Rail

V2.1

  • Implemented GripsSwitch functionality – All correct weapons accept and function with respective Gripswitch Functionality
  • Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
  • CBA Scripted Optics implemented on 2D Optic Attachments:
    • Leupold M3A(hlc_optic_LRT_m14)
  • Implemented ACE Advanced Ballistics HeightAboveRail values on all optics.
  • Implemented New Gunshot soundshaders (Credit:LordJarhead)
  • all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
  • Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
  • IconOverlays in the Gear menu Disabled on all weapons.
  • Changed the Supply Crate to a labelled NIArms Branded Variant
  • AI Firemodes cleaned up, more functional, less lines.

V2.0

  • Implemented XML Stringtables
  • Japanese Language String Translation (Credit: ClassicArma)
  • French Language String Translation (Credit: StalkerSoC)
  • Implemented MagzineWells, Compatible with JAM
  • Implemented RHS Grip support to Applicable weapons
  • Implemented Magazine Proxies
  • Implemented Charms
  • Corrected minor sight alignment issue with M14s
  • Added additional X14 magazines

V1.98

  • All instances of the Harris Bipods replaces with newer Assets
  • LR/T scope replaced with M3A.
  • Where applicable replaced BIS default scope mount with Brookefield (mesh by pete, tex by Millennia … 10+years ago)
  • AR-TEL scoep reticles refactored and are 100% accurate to real life scale and function (if you want the rangefinder deets, go google them)
  • Soundshader Volume Relevelling
  • Weapons use new Muzzleflashes.
  • Weapon inventory icons now use New system
  • all mass values recalculated to unified standard.
  • added ZF95 and VOMZ dedicated M14 scopes

V1.95

  • Support to magswitch function on all Weapons
  • Soundshader/Soundset changes:
    • Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
    • Midrange Gunshots tweaked
    • Tail volumes improved
    • Minor sound volume tweaks across the board
  • General AI Behaviour improvements.

V1.9

  • JR tweaks & cleanups for M14 pack (Credit: Robalo)
  • Add opticType param to M14 optics (Credit: Robalo)
  • Add M14 weaponholders(Credit: Robalo)
  • Sound Volume tweaks on M14 soundshaders
  • Material fresnel adjustments
  • Added hidden selections to all models (see classes for more details)
  • hlc_optic_LRT_m14 now defaults 500m zero (was 200)
  • isplaynames truncated – now use generic adoption models instead of Manufacturers
  • Inertia,dexterity and dispersion variances implemented
  • Added:
    hlc_rifle_M21_Rail (M21 with scope rail)
    hlc_rifle_M14dmr_Rail (M14DMR with scope rail)
    hlc_rifle_M14_Bipod_Rail (M14 with scope rail,bipod)
  • Added Additional weaponholders
  • Revamped Soundshader Samples (Credit: navaro)
    M14-PVS4 config correction (#51) -M14 was referencing pvs4-daysight located in hlc_wp_g3 instead of mesh
    located in hlc_wp_m14, creating uneccessary dependacy. (Credit: bryan.boru)

V1.8

  • Conformed mod icons,mod.cpp to rebranding
  • Soundshaders implemented, minor discretionary sound tweaks
  • Arsenal Icons implemented
  • Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
  • Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
  • General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.
  • Leupold Mk.4 LR/T and Redfield AR-TEL now use correct zoom levels (4-10x and 3-9x respectively)
  • Removed-
    • The U from Armoury.
  • *IMPORTANT*
    SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS

V1.7

  • magazineReloadSwitchPhase added to AWM base class
  • made Supplybox “Zeus Discoverable”
  • Added Zeus spawnable individual weapons.
  • adjustment to the gunshot tails volume, should be less overt.
  • OPTIONAL CONTENT NOW INCLUDED-
    • RHS Compatibility
    • CUP Compatibility
    • (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

V1.6

  • All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new “tails” sound system where possible)
  • Bipod functionality enabled – M21,M14DMR
  • Attachable bipod functionality added to – Troy M14 SOPMOD

V1.5

  • Bugfix: LR/T Scope AOTT mode now actually aims over top
  • Added : M1913 compatible M14

V1.4

  • Corrected typo in Suppressor inheritance
  • Added Mk316 and Barrier ball magazines for M!4
  • Altered Inheritance of suppressors.

V1.3

  • Added support to Bipod support for AGM
  • Added Bipod Support for CSE
  • Added support for Advanced Ballistics mod  (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)
  • Slight adjustments to overall AI accuracy (should no longer be able to use the M14/M14 SOPMOD with pinpoint accuracy in full auto)
  • Altered Inheritance of suppressors.
  • Altered AR-TEL Function – To change zoom/zero you now switch optic mode (default Keypad /). This is in an effort to replicate the real-life function of the scope, where Zoom and Zero move in linked fashion, Vertical marks represent 30 inches at 300m, horizontal are 60.

V1.2

  • M14 Suppressor No longer dampens ballistics or damage
  • Added: hlc_20Rnd_762x51_S_M14 Subsonic magazine
  • Most RVMATs specular value decresed slightly
  • Added New Icon for X-14 magazine
  • Added: AN/PVS4 4x Night Optic for M14s

V1.1

  • Made compatible with V1.24 Arma3 Update

Download as Mod – Arma 3

SW_Download


Contributing Authors

Bohemia Interactive – Arma2 Sample resources(Meshes, Sounds, RVMATs, Textures), some script lines. (M14DMR,Bipod, LR/T)
An_aggressive_napkin – M14 mesh
Millenia – M14 Textures
Millenia – AR-TEL Mesh and textures
General Tso,Twinke Masta Johan Santana, Jihad – M14SOPMOD Mesh
Twinke Masta Johan Santana,Pete, Thanez – M14SOPMOD textures, Suppressor Mesh
Toadie – Scripting, configs, all LODs bar primary MLODs, Sounds, Material Ports, Texture Edits
Navaro– Sounds
Clifton Vlodhammer – Animation
Spartan0536 – Ballistics