The G3’s got a long history, the original design concepts originating in the Mauser factories at the end of WW2. The designers moved to Spain to work on the design, ultimately producing the CETME Modelo 5, and ultimately moving back to work with H&K once the bar on arms manufacturing in Gemany lifted.
- 14 G3-pattern rifles
- 3 dedicated scopes for the rifles, 1 unique to the system
- G3 config trimming/fixup (Credit: Robalo)
- G3 weaponholders (Credit: Robalo)
- Added “mm” suffix to HK33 magazaine displayshort strings
- Hiddenselections added to all weapons. See respective classes/P3Ds for specifics
- M203 moved to hlc_rifle_g3_base
- GL adjustments corrected- HLC_Rifle_g3ka4_GL
- Ironsight picture cleared up on all respective sights
- Now accepts forward attachments- hlc_rifle_hk33a2RIS
- Conformed mod icons,mod.cpp to rebranding
- Soundshaders implemented, minor discretionary sound tweaks
- Arsenal Icons implemented
- Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
- Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
- General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.
- Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings.
- PSG1 and HK53/HK51 character animations redone. One to exist, one to not be terrible anymore.
SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS
- magazineReloadSwitchPhase added to AWM base class
- made Supplybox “Zeus Discoverable”
- Added Zeus spawnable individual weapons.
- adjustment to the gunshot tails volume, should be less overt.
- OPTIONAL CONTENT NOW INCLUDED-
- RHS Compatibility
- CUP Compatibility
- (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)
- All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new “tails” sound system where possible)
- Bipod functionality enabled – G3SG1
- Attachable Bipod Support added to G3KA4
- Added G3A3 with M1913 Optics mount
- Shortened G3KA4 Barrels
- Corrected RVMAT/Textures for g3ka4 GL
- Added Aim-over-the-top back up sights mode to – AN/PVS4
- Added Mk.316 and Barrier Ball Magazines to G3 Rifles
- Altered Inheritance of suppressors.
- Added support to Bipod support for AGM
- Added Bipod Support for CSE
- Added support for Advanced Ballistics mod (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)
- Altered Inheritance of suppressors.
- Hitboxes and related GeometryLOD materials updated on all weapons
- Adjusted Mass and inertia values- all weapons should noew be closer to their approximate real-life weights.
- Added: AN-PVS4 4x Night Optic
- Added: hlc_20rnd_762x51_S_G3 – 7.62x51mm Subonic magazine
- Suppressors no longer dampen round ballistics or damage
- Added UI Icon for X-91 magazine
- Altered G3A3/G3KA4 handanim, should now properly grip the weapons
- RVMAT Specular/gloss values altered
- All G3 weapons now slightly less accurate in the hands of AI
- Made compatible with V1.24 Arma3 Update
- Fixed a flipped polygon in the G3ka4 Shadowlod
Download as Mod – Arma 3
Bohema Interactive – Arma2 Sample resources(Meshes, Sounds, RVMATs, Textures), some script lines.
Thanez – SG550 Stock Textures (PSG1A1)
Twinke Masta – SG550 Stock Mesh (PSG1A1)
PAC – G3SG1 base MLOD
Millennia – G3SG1 Textures
Krycek – G3A3 Widegrip mesh and testures
Zulmargera87 – G3 Rail interface Mesh and textures
Pete – G3A3 furniture mesh and textures, Suppressor Mesh
Acid_snake– Suppressor Textures
Soul_Slayer– HK53 Mesh
HeNe – Textures
Tigg – M203 Mesh and textures
Toadie – Scripting, configs, all LODs bar primary MLODs, Sounds, Material Ports, Animation, Texture Edits
Spartan0536 – Ballistics