FAL Rifle Pack

Details

Arma3

FN FAL, right arm of the free world, designed by the late Diuedonne Saive for Fabrique Nationale in the 1950s. The FAL largely was considered a hit, with the British Commonwealth adopting or manufacturing variants (generally known as the SLR), Brazil, Austria and adopting it as main infantry rifles, and swathes of small contract purchases thoughout it’s lifetime. IMBEL continues production of the FAL to this day, effectively unchanged from it’s original configuration alongside variants that modernise the platform, and in the civilian realm DS Arms produces FAL and SLR builds for the shooter that range from the mundane SLR to Dedicated marksman platforms and the peculiar OSW.

The SLR in here was actually one of the first things I tried my hand at in Arma modding. No joke I have images from 2 weeks post launch of the Alpha with the SLR in. Kind of pleased with how far even a year brings all this along


Pack Contents

  • 14 FAL rifles, both Metric and Imperial Patterns
  • 2 dedicated scopes for the rifle system, 1 unique to the platform

Related Info


Prerequisites

NIArms- Core

Community Base Addons for Arma 3

Changelog

V2.3

  • Re-integrated closure noises to gunshots
  • added magazineReloadSwitchPhase to GL variants – GL round proxies should now correctly reflect unloading previous shell and replacing with new.

V2.2

  • Added hlc_rifle_C2A1 – C2A1 Light Support Weapon (initial phase of a reconstruction project for entire FAL family)
  • Added hlc_30Rnd_762x51_B_fal,hlc_30Rnd_762x51_mk316_fal,hlc_30Rnd_762x51_barrier_fal,hlc_30Rnd_762x51_T_fal,hlc_30Rnd_762x51_TDim_fal,hlc_30rnd_762x51_M_FAL,hlc_30rnd_762x51_MDIM_FAL – 30-round magazines for the C2A1
  • hlc_rifle_C1A1 minor visual improvements- correct pistol grip, trigger, magazine release, charging handle, bolt/bolt carrier, Muzzle Brake. New reload animation included (Other parts to follow when complete)

V2.1

  • Implemented GripsSwitch functionality – All correct weapons accept and function with respective Gripswitch Functionality
  • Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
  • Added Rail Covers
  • Implemented New Gunshot soundshaders (Credit:LordJarhead)
  • all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
  • Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
  • IconOverlays in the Gear menu Disabled on all weapons.
  • Changed the Supply Crate to a labelled NIArms Branded Variant
  • AI Firemodes cleaned up, more functional, less lines.
  • RVMAT Reflectivity method improved – now uses map-defined EnvMap.
  • CBA Scripted Optics implemented on 2D Optics:
    • SUIT (hlc_optic_suit)

V2.0

  • Implemented XML Stringtables
  • Japanese Language String Translation (Credit: ClassicArma)
  • French Language String Translation (Credit: StalkerSoC)
  • Implemented MagzineWells, Compatible with JAM
  • Replaced M203 and Quadrant sight on OSW with M203-2003 and NICO ladder sight.
  • Implemented RHS Grip support to OSW
  • Implemented Magazine Proxies- works on all FALs.
  • Implemented Charms
  • Rescaled OSW
  • Reanimated OSW

V1.98

  • Soundshader Volume Relevelling
  • Weapons use new Muzzleflashes.
  • Weapon inventory icons now use New system
  • all mass values recalculated to unified standard.
  • Corrections to fireselector animation on all full auto FA

V1.95

  • Support to magswitch function on all Weapons
  • Soundshader/Soundset changes:
    • Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
    • Midrange Gunshots tweaked
    • Tail volumes improved
    • Minor sound volume tweaks across the board
  • General AI Behaviour improvements.

V1.9

  • FAL config trimming, AI usage, inertia (Credit: Robalo)
  • Changed Ammobox model s
  • Add FAL weaponholders (Credit: Robalo)
  • Side Attachment proxy positions corrected:
    hlc_rifle_falosw
    hlc_rifle_osw_GL
  • Animated Zeroing corrected:
    hlc_rifle_falosw
    hlc_rifle_SLR
    hlc_rifle_STG58F
    hlc_rifle_L1A1SLR
    hlc_rifle_c1A1
    hlc_rifle_LAR
    hlc_rifle_SLRchopmod
  • Ranging reduced on all FALs down to real-world counterparts (200-700m)
  • Barrel memory points adjusted
  • GL Animations Added to hlc_rifle_osw_GL
  • Zeroing adjustments finetuned on hlc_rifle_osw_GL
  • Implemented Hiddenselections on all weapons
  • added: hlc_rifle_FAL5000_RH (FAL 50.00 w/ Rhodesian Rattle-can camo)
  • New sound samples and soundshaders (Credit: Navaro)

V1.8

  • Conformed mod icons,mod.cpp to rebranding
  • Soundshaders implemented, minor discretionary sound tweaks
  • Arsenal Icons implemented
  • Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
  • Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
  • General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.
  • Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings.
  • hlc_rifle_osw_GL no longer accepts bipod
  • *IMPORTANT*
    SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS

V1.6

  • magazineReloadSwitchPhase added to AWM base class
  • made Supplybox “Zeus Discoverable”
  • Added Zeus spawnable individual weapons.
  • adjustment to the gunshot tails volume, should be less overt.
  • OPTIONAL CONTENT NOW INCLUDED-
    • RHS Compatibility
    • CUP Compatibility
  • (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

V1.5

  • All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new “tails” sound system where possible)
  • Attachable bipod functionality added to  – SA58 OSW

V1.4

  • Added Aim-over-the-top backup aiming mode to : AN/PVS4, SUIT
  • Added Mk.316, Barrier Ball magazines to FALs
  • Changed inheritance on suppressors. Now guaranteed to work and display correctly

V1.3

  • Added support for Advanced Ballistics mod  (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)
  • Altered Inheritance of suppressors.
  • Hitboxes and related GeometryLOD materials updated on all weapons

V1.2

  • FAL Suppressor No longer dampens ballistics or damage
  • hlc_20Rnd_762x51_S_fal now uses custom .308 Subsonic round
  • Most RVMATs specular value decresed slightly
  • Added New Icon for X-FAL magazine

V1.1

  • Made compatible with V1.24 Arma3 Update

Download as Mod – Arma 3

SW_Download


Contributing Authors

Bohema Interactive – Arma2 Sample resources(Meshes, Sounds, RVMATs, Textures), some script lines.(FAL PARA, AN/PVS4, GL Quadrant)
Pete – SLR MLODs
Millennia – STG58 Textures
Acid_snake – LAR Foregrip textures
Enron – Textures
Tigg – M203 Mesh and textures
Clifton Vlodhammer – Animation (main FAL animation)
Toadie – Scripting, configs, all LODs bar primary MLODs, Material Ports, Animation(OSW), Texture Edits
Spartan0536 – Ballistics