AK Rifles

Details

Arma3


The Kalashnikov family of rifles have a long-standing legacy in firearms . What started in 1945 as an effort to supplant the Mosin-Nagant in soviet infantry service resulted in one of the most prolific bloodlines of semi/automatic rifles in history. Within this AK pack  you’ll find a broad selection from the family history and role-defining variations, starting with the original milled receiver AK47 an going through to the coming of age in the AK12. To augment the suite, a selection of optical and muzzle attachments are at your disposal. This is not an exhaustive pack, but it should cover enough roles and variants to suit most needs from a practical standpoint.

Pack Contents

  • 16 AK rifles in the two primary AK platform calibers- 5.45mmx39 and 7.62mmx39
  • 4 Warsaw-pact Dovetail Optics
  • 2 dedicated AK-platform sound suppressors.
  • 5 optic variations, including two full-length picatinny rail options and Hensoldt integrated optics
  • dedicated GP-25/30 Rifle Grenades

AK Pack release

Related Info


Prerequisites

NIArms- Core

Community Base Addons for Arma 3

Changelog

V2.4

  • Re-integrated closure noises to gunshots

V2.35

  • Implemented GripsSwitch functionality – All correct weapons accept and function with respective Gripswitch Functionality
  • Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
  • CBA Scripted Optics implemented on 2D Optic Attachments:
    • PSO-1(HLC_Optic_PSO1)
    • 1p29 (HLC_Optic_1p29)
  • Unified and Standardised Optic weights in mass value (Weight divided by the mass coef equals ACE-approved kilograms)
  • Implemented ACE Advanced Ballistics HeightAboveRail values on all optics.
  • Added Rail Covers
  • Implemented New Gunshot soundshaders (Credit:LordJarhead)
  • all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
  • Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
  • IconOverlays in the Gear menu Disabled on all weapons.
  • Changed the Supply Crate to a labelled NIArms Branded Variant
  • AI Firemodes cleaned up, more functional, less lines.
  • RVMAT Reflectivity method improved – now uses map-defined EnvMap.

V2.35

  • Implemented XML Stringtables
  • Japanese Language String Translation (Credit: ClassicArma)
  • French Language String Translation (Credit: StalkerSoC)
  • Implemented MagzineWells, Compatible with JAM
  • Implemented RHS Grip support to SLR107U and AK12 weapons
  • Implemented Magazine Proxies- works on all AKs
  • Implemented Charms

V2.3

  • Soundshader Volume Relevelling
  • New AK47 Sounds by Navaro – Trying out a sample set that’s sort of more “Squad-Like”
  • Weapon inventory icons now use New system
  • All magazines displaynames reformatted
  • Weapons use new Muzzleflashes.
  • Saiga mags round count now 8
  • Fixes #92 – meshes, classes and muzzles all now correlate in a functioning weapon when using RPK mags
  • Fixed issue surround the AKS74gl.p3d(MTK) telemogrifying into an AEK
  • Corrections to magswitch-only weapon classes and incorrect textures on hidden selections, or referring to incorrect weapon classes (AKS74U MTK, AK74M MTK)
  • hlc_60Rnd_545x39_t_rpk added to AK box
  • Typo correct in hlc_45Rnd_762x39_t_rpk,hlc_30Rnd_762x39_t_ak – Correctly assert’s they’re Barium-Salt Tracers.
  • hlc_75Rnd_762x39_m_rpk,hlc_75Rnd_762x39_m_rpk,hlc_75Rnd_762x39_AP_rpk,hlc_45Rnd_762x39_AP_rpk,hlc_30Rnd_762x39_AP_ak use correct icons.
  • Implemented weapon/Dex changes based on magazine loaded. Should give approximation of RPK drums being sucky to CQB with.
  • hlc_rifle_RPK12 correctly described as a Light Support Weapon not an Infantry Rifle
  • Variety of minor animated selection errors.

V2.2

  • Support to magswitch function on all Weapons
  • 75rnd Drum mag replaced on all respective meshes (AK47,AKM, RK62,RPK,SLR107)
  •  Soundshader/Soundset changes:
    • Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
    • Midrange Gunshots tweaked
    • Tail volumes improved
    • Minor sound volume tweaks across the board
  • New reload animations implemented.
  • General AI Behaviour improvements.

V2.1

  • Fix UI for 2rnd burst fire mode (Credit: Robalo)
  • Remove redundant code in AK pack, use macros for GP nades (Credit: Robalo)
  • Cleaned up Magazine material paths in hlc_wp_ak
  • Add weight based dexterity related attributes to AK pack (Credit: Robalo)

V2.0

  • Conformed mod icons,mod.cpp to rebranding
  • Soundshaders implemented, minor discretionary sound tweaks
  • AK12 series, RPK12 reanimated
  • 60Round Coffin-mags added in support of RPK12.
  • RPK12 mesh –
    + 60-Round Coffin Mag replacing 45-round RPK74 mag
  • All AK12 meshes-
    + Offset mounts added, replace under-side mounting of accessories
  • Added:
    hlc_rifle_ak74_MTK
    hlc_rifle_aks74_MTK
    hlc_rifle_aks74_MTK
    hlc_rifle_ak74m
    hlc_rifle_ak74m_gl
    hlc_rifle_aks74u_MTK
    hlc_rifle_aek971_mtk
    hlc_rifle_RK62
    hlc_rifle_slr107u
    hlc_rifle_slr107u_MTK
  • Arsenal Icons implemented
  • Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings.
  • Implemented Animated zeroing.
  • Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
  • Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
  • Assorted Material adjustments.

SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS

V1.71

  •  magazineReloadSwitchPhase added to AK base class
  •  made Supplybox “Zeus Discoverable”
  •  Added Zeus spawnable individual weapons.
  •  adjustment to the gunshot tails volume, should be less overt.
  •  ShadowLOD mesh optimisations (all)
  •  Kobra Reticle enlarged.
  •  Corrected DetailTexture layer in rpk74.rvmat. No longer fresnelGlass(). Don’t ask.
  •  ADS camerapoint shifted back on most weapons.
  •  Additional worn AK74 added  (textures- Bull5hit). classname hlc_rifle_ak74dirty2
  • OPTIONAL CONTENT NOW INCLUDED-
    – RHS Compatibility
    – ACE3 Compatibility (HuntIR rounds specifically)
    – CUP Compatibility
    (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

V1.71

  • All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new “tails” sound system where possible)
  • Added RPK74N
  • Bipod functionality enabled – RPK,RPK12,RPK74N
  • UIicon element  changed- RPK,RPK74N,RPK12
  • enabled asdg_OpticSideMount {}; on all applicable weapons
  • added “clean” AEK971S texture. Older texture duplicated to hlc_rifle_aek971worn

V1.7

  • Slight tweaks to all AK proxy positions- If used with RHS compatibility patch, should be able to use BUIS modes
  •  All AKs on the “short” AK reload retimed for new character animation
  •  Slight buff to all 5.45 AK magazine ballistics
  •  AKS74U and AKU12 now have a muzzle velocity coeffeicient (as made possible with the Arma3 1.40 patch), should reach slightly lower velocities than standard AKs using same mags.
  •  Added “side” proxy to all weapons over barrel areas for future Barrel-clamp flashlights.

V1.6

  •  Added AK12+GP30 Rifle (does not accept side-munt attachments (flashlights, LAMs)
  •  Changed magazine on RPK12 to RPK74 Bakelite (Visual LOD change only)

V1.5

  •   Added support to Bipod support for AGM
  •  Added Bipod Support for CSE
  •  Added support for Advanced Ballistics mod  (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)
  •  Altered Inheritance of suppressors.
  •  Hitboxes and related GeometryLOD materials updated on all weapons
  •  Adjusted Mass and inertia values- all weapons should now be closer to their approximate real-life weights.
  •  Slight material adjustments
  •  Ambient Specular issues on AKS74 fixed
  •  AKS74U Specular,Gloss and Diffuse Inverse Altered, should look better
  •  AK12 Specular,Gloss and Diffuse Inverse Altered, should look better
  •  Added – AKU12 , RPK12 (hlc_rifle_aku12, hlc_rifle_rpk12)repectively
  •  modified proxies on AK12 family- All AK12s now should accept sidemount accessories (lasers, flashlights, etc)

V1.4

  •  Fixed LOD-handling Glitch on optics (PSO1, 1p29,Kobra,Goshawk)
  •  added “showToPlayer = 0;” to AI fire mode in RPK

V1.3

  •  PBS1/PBS4 no longer dampen Ballistic arc, velocity, or damage
  •  Added: hlc_30Rnd_545x39_S_AK (5.45x39mm Subsonic Magazine, low velocity)
  •  Added: hlc_rifle_ak74_dirty (Worn AK74)
  •  Specular values on most RVMATs lowered slightly
  •  Small Smoothing tweak on AK47
  •  All AK weapons now slightly less accurate in the hands of AI
  •  RPK now classified as MG
  •  AI will now fire the RPK more like an MG ( fire in bursts at distance)

V1.2

  •  Corrected all weapons to conform to CfgWeapon changes made in the v1.24 Arma3 patch
  •  Appended CfgPatches. All weapons,magazines and attachments should be visible in Zeus.
  •  Saiga12 Buckshot reverted to custom 12-gauge pellets found in HLCCore. BI’s Buckshot was LITERALLY explosive.

Download as Mod – Arma 3

 SW_Download


Contributing Authors

Bohemia Interactive – Arma2 Sample resources(Meshes, RVMATs, Textures to the PSO1, PBS4,Goshawk and GP25).
MrRifleman– AKM,AK74 and AKS74 Meshes. AK74,AKS74 Textures, RPK12 Coffin Mag mesh and textures
Bull5hit – AKM Texture, Work AK74 texture
Milennia – AKS74U Mesh and Textures,AEK971 Textures, Worn AK74 Texture
Maibatsu – AK12 Mesh and Textures
Booly – RPK Mesh and Textures
Twinke Masta/Johan Santana – AK47 Mesh
Marcius – AK47 Textures
Tigg – GP30,Kobra Mesh and Textures, AK74M Furniture Mesh and Textures
Jason9Jason – PBS1 Suppressor mesh and textures.
Toadie– SLR107U Mesh and Textures, Scripts, Sound Mixing, Material Ports, Animation, Optic view meshes (except Goshawk)
Arby26 – AEK971 Mesh and Bake
RedRogueXIII – MTK-83 Rail Mount Mesh and Textures