Details
Arma3
M60E4, the second-to-last iteration the venerable, yet fundamentally flawed weapons system introduced in the 1950s to replace and supplement the M1918 Browning Automatic Rifle.
As set up within ,the M60 comes with one M1913 Rail on the Assembly cover, which makes it compatible with the use of any ASDG_JointRails-compatible optics mounts (even the DMS, though it looks DOPEY AS FUCK)
Pack Contents
- M60E4
- M60 “Classic”
Related Info
Prerequisites
Community Base Addons for Arma 3
Changelog
V16
- Re-integrated closure noises to gunshots
- RVMAT Reflectivity method improved – now uses map-defined EnvMap.
V15
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- AI Firemodes cleaned up, more functional, less lines.
V14
- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- French Language String Translation (Credit: StalkerSoC)
- Implemented Charms
- Added magswitch Support for longer belts
- HOTFIX – ReParented 200-round belt version of M60- now no longer changes into an M60E4
V13
- Soundshader Volume Relevelling
- Weapons use new Muzzleflashes.
- Weapon inventory icons now use New system
- all mass values recalculated to unified standard.
V12
- Soundshader/Soundset changes:
- Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
- Midrange Gunshots tweaked
- Tail volumes improved
- Minor sound volume tweaks across the board
- General AI Behaviour improvements.
V11
- Tidy up M60 config(Credit: Robalo)
- Add inertia values for M60 and remove some redundant params(Credit: Robalo)
- Migrated magazine configs to core- hlc_100Rnd_762x51_B_M60E4,hlc_100Rnd_762x51_M_M60E4,hlc_100Rnd_762x51_Mdim_M60E4,hlc_100Rnd_762x51_Barrier_M60E4,hlc_100Rnd_762x51_T_M60E4
- Weaponholder macros for M60(Credit: Robalo)
- Material Fresnel tweaks
- Added hidden selections to all models (see classes for more details)
- Mass, dexterity and inertia adjustments
- Zeroing corrections
V10
- Tidy up M60 config(Credit: Robalo)
- Add inertia values for M60 and remove some redundant params(Credit: Robalo)
- Migrated magazine configs to core- hlc_100Rnd_762x51_B_M60E4,hlc_100Rnd_762x51_M_M60E4,hlc_100Rnd_762x51_Mdim_M60E4,hlc_100Rnd_762x51_Barrier_M60E4,hlc_100Rnd_762x51_T_M60E4
- Weaponholder macros for M60(Credit: Robalo)
- Material Fresnel tweaks
- Added hidden selections to all models (see classes for more details)
- Mass, dexterity and inertia adjustments
- Zeroing corrections
V10
- Whitespacing formatting conformed (Credit: YoursTruly)
- Soundshaders implemented, minor discretionary sound tweaks
- JR attachment slots cleanup(Credit: Robalo)
- Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly)
- Magazine external dependencies fix- dependency on hlc_wp_Aug removed from magazines
- Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping)
- audible distance of reload defined.
- Sound Overhaul (Credit- Navaro)
- *IMPORTANT*
SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS
V8
- magazineReloadSwitchPhase added to AWM base class
- made Supplybox “Zeus Discoverable”
- Added Zeus spawnable individual weapons.
- adjustment to the gunshot tails volume, should be less overt.
- OPTIONAL CONTENT NOW INCLUDED-
- RHS Compatibility
- CUP Compatibility
- (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)
V7d
- Corrected z-buffer issues with M60
- New Magazine added – 100 round Mk319 Barrier Ball boxes
V7
- Added support to Bipod functionality and Overheating/Barrel Swapping support for AGM
- Added Bipod Support for CSE
- Added support for Advanced Ballistics mob (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)
V6
- M60s now classified as MG
- All M60s now slightly less accurate in the hands of AI, treated like Mg (AI will fire bursts at distance)
V5
- Bugfix: LR/T Scope AOTT mode now actually aims over top
- Added : M1913 compatible M14
V4
- Made compatible with config changes in the V1.24 Arma3 update.
- Fixed inheritancy issue on hlc_lmg_m60, no longer supports optical attachments
V3
- Updated pack to make compatible with HLC_core v0.2
V2
- Removed dependance error re: sks_normalwood_co.paa
V1 HOTFIX
- Removed hlc_optic_pso1 from compatibleitems list
Download as Mod – Arma 3
Contributing Authors
Bohema Interactive – Arma2 Sample resources(Meshes, Sounds, RVMATs, Textures), some script lines.
Vunsunta– Sounds
Anders– Reload Sound
Millennia – M60 Texture
Twinke Masta – M60 Mesh
Toadie – Scripting, configs, all LODs bar primary MLODs, Sounds, Material Ports, Animation, Texture Edits
Spartan0536 – Ballistics
Navaro – Sound Effects