Details
Arma3
When it comes to the 9mm Parabellum round, theres really only one weapon family that makes it work for it’s keep- the MP5.
Pistol-round SMG variant of the venerable G3 rifle- an SMG so good that it’s been in the arms of police and SF unit for half a century now. Everything that the MP5 is can be attributed to it’s parented design, but it’s long standing can only be attributed to just how much performance it squeezes out of a pistol round. The M4 may be the new contender for the position of door-banger’s choice for it’s ability to engage at ranges longer than 150m, but the MP5 more than holds it’s own right up to the VERY margin of that line and slightly beyond with it’s free-float barrel (only held back by the sheer limitations of the round).
In short, the MP5 eats what you feed it, shoots where you point it, runs how you need it to and breaks down how you’d like it to.
In this pack you get 10 variations of the venerable SMG, from it’s most basic as the MP5a2 to the most extravagant as the MP5/10 and everything in between. Additionally three suppressors are provided. No two of these weapons are identical in performance, weight, or inertia. Very similar, but not the same.
Pack Contents
- 10 MP5 variants in 2 calibers
- MP5K variant in pistol slot
- Both SEF and Modern Pictogram triggerpacks
- Both Collapsible and solid stocks
Related Info
Prerequisites
Community Base Addons for Arma 3
Changelog
V1.9
- Re-integrated closure noises to gunshots
V1.8
- Implemented GripsSwitch functionality – All correct weapons accept and function with respective Gripswitch Functionality
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
- Added Rail Covers
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- RVMAT Reflectivity method improved – now uses map-defined EnvMap.
V1.75
- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- French Language String Translation (Credit: StalkerSoC)
- Implemented MagzineWells, Compatible with JAM
- Implemented Magazine Proxies
- Replaced M203 and Quadrant sight on GL Variant with M203-2003 and NICO ladder sight.
- All full-size MP5s are Split into Tactical and Standard Variants
- Added Slim-Line Foregrip as attachment
- New animations
- MP5/10 Sights corected
- MP5K-PDW Reverted to standard sights.
- MP5K Reverted to standard model (KA1 will make a return in a later version)
V1.7
- Soundshader Volume Relevelling
- Weapons use new Muzzleflashes.
- Weapon inventory icons now use New system
- all mass values recalculated to unified standard.
- New Meshes,Textures provided by Krycek
- MP5K-PDW now has one Zero setting – 100m
- MP5K made A1 Variant
- All MP5s, except MP5/10 now are zeroed correctly.
V1.65
- Soundshader/Soundset changes:
- Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
- Midrange Gunshots tweaked
- Tail volumes improved
- Minor sound volume tweaks across the board
- General AI Behaviour improvements.
V1.6
- Removed hlc_muzzle_Tundra
- Added hidden selections (See classes for details)
- Allow packing MP5 to vest (Credit: Robalo)
- Overhaul MP5 pack config (Credit: Robalo)
- Clean up outdated recoil params (Credit: Robalo)
- Added New soundshader samples by Navaro, Configs adjusted.
- Apply weight based config tweaks for MP5
V1.5
- Conformed mod icons,mod.cpp to rebranding
- Soundshaders implemented, minor discretionary sound tweaks
- Arsenal Icons implemented
- Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
- Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
- General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.
- Leupold Mk.4 LR/T and Redfield AR-TEL now use correct zoom levels (4-10x and 3-9x respectively)
- Added
- hlc_acc_Surefiregrip
- Adjustments to Ironsights- diopter axises recentered, animated ironsights.
- *IMPORTANT*
SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS
V1.4
- magazineReloadSwitchPhase added to AWM base class
- made Supplybox “Zeus Discoverable”
- Added Zeus spawnable individual weapons.
- adjustment to the gunshot tails volume, should be less overt.
- OPTIONAL CONTENT NOW INCLUDED-
- RHS Compatibility
- CUP Compatibility
- (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)
V1.3
- All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new “tails” sound system where possible)
- Reduced audible range on MP5SD5 and 6
V1.25
- Added Tritium insert to MP5N Front Post
- MP5SD5 and SD6 now both fire at the correct subsonic speed regardless of ammo.
V1.2
- Corrected typo in suppressor inheritance
V1.1
- Added support to Advanced Ballistics mod
- Altered Inheritance of suppressors.
Download as Mod – Arma 3
Contributing Authors
Spartan0536 – 9x19mm Ballistics
Twinke-masta (Johan Santana) – MP5 Base Mesh/UV
Geno – Mp5 Textures
Christian Oelund – MP5K-PDW Stock, Rear rotary drum – FireArms Source (http://http://www.firearms-source.com/)
Toadie – Animation,sound mixing, MP5/10 Reciever Texture, MP5/10 Magazine texture, Agenda Six Suppressor
r_populik – Gemtech Tundra mesh/textures
Milo – MP5SD Suppressor Mesh
El Maestro Del Graffiti – Mp5SD Suppressor texture
zulmargera87– Mp5 low-profile clawmount mesh/textures
Thanez– KAC MP5 Rail mount mesh/textures, MP5k Foregrip, reciever, endcap textures
Tigg– M203 mesh/textures, Rail covers
Arby26– Surefire WML Foregrip mesh, textures.
Sound samples from –
Navaro